Changelog: 2019-09-03 - moved magma rageling to t3 2019-07-08 - moved blighthawk; kunchong hatchling to t2- added P/P cyclone fliers; cyclone dragons; kelpfin; gruesome belcher to t3- added twilight whelpling; armored vaultbot to t2 2019-06-26 - added Kunchong hatchling to tier 3 2019-05-21 - moved hermit crab to tier 1 2019-05-19 - removed detective ray, added squirky
The best PvP Battle Pets!
A list of the current best PvP Battle Pets. This can guide your pet choices when either first starting off or when you are looking to mix up your teams. It gives you an idea of which pets to obtain and level up so you can be competitive in the PvP queue. We have separated the pets into 3 groups: Tier 1 being the strongest possible pets available at present, Tier 2 being extremely strong and Tier 3 being very good choices in for any team.
These pets are currently overpowered and will often be able to carry your whole team. You can probably freely use any other half decent pets to earn a good ratio of wins.
These are pets that will perform well in the queue and using these pets to build a team will obtain good results.
You will have to use at least one other pet that matches well with these pets to get the best results.
The list will be kept up to date as possible and pets will be added or removed as the PvP meta evolves.
We welcome feedback and suggestions especially if you feel certain pets are missing. We tried to keep the list as short as possible so some pets may have just missed out to prevent the list from becoming too long or daunting.
It doesn't say, but I assume the numbers next to the pet are which attack to use? IE (2/1/2). Sorry if this is a noob question, while I am pretty decent at dungeons and pet masters I am horrid at PvP pet battles.
We have that, but it's not extremely well documented I'm afraid :-)
Whenever one of the article editors makes a change, they have the option to add a version number (with a short description). If they do this, the previous version is saved as a snapshot and everyone can access this in a changelog. You can see how this looks for example in the devlog:
What third pet would you recommend as a solid backup to an S/S Fiendish Imp and a P/S Twilight Clutchsister? I've tried swapping around with a few pets. Vengreful Porcupette, S/S Bunnies, Fel-Afflicted Skyfin, S/S Rose Taipan, Blightbreath, and others I can't recall, all performed well in certain situations or against certain lineups I was expecting, but none of them were amazing or warranted including as a consistent staple. Recommendations? I seem to struggle against undead teams and humanoid teams, especially teams with Sandstorm or Decoy.
I run a H/H valk with that combo that's sitting at 96% win rate after about 50 games. I run COD and UH on it for back line swap and 25% extra Twilight Meteorite.
Other options Warbot with Mines, Zandalari with Flank, Frostwolf Ghostpup or P/P Autumnal Sproutling
Do you have a team you use if you're frequently facing a Murkalot team? Some days half my games are against someone with Murkalot, S/S Death Adder Hatchling, and a Bone Serpent. I'm thinking probably a team with an S/S Fox with Dazzling Dance.
Rosqo made a video on countering a Murk+AoE team here: https://www.youtube.com/watch?v=bD41IlE3aag based on Smoke Bomb, which you can find on the S/S Sneaky Marmot - or a Dust Bunny, but Marmot has the Blind, as well. But your problem sounds different.
How does your opponent use his Murk? The DAH and BS have no big nukes they can deliver with RI. Does he start with Murk, which doesn't seem optimal in this case? Or is he using Shieldstorm? Does he have Darkness or NS on his Serpent?
A Fox will eat a Serpent, and Dibbler with Charge and Wind-Up is glorious against a DAH, but what ingredients is this guy using Murk for?
He uses Blessed Hammer, Falling Murloc, and Shieldstorm. His Bone Serpent uses Bone Barrage, Lift, and Call Darkness. And the Adder has Poison Fang, Puncture Wound, and Blinding Poison, naturally. Falling Murloc and Call Darkness destroy Dragonkin, and Shieldstorm protects pets like the Adder to ensure they can get their first move off whenever he switches to it. Poison Fang discourages my own pet swapping, but at the same time punishes me if I lose the mind games and get Punctured while poisoned. Bone Barrage on its own is scary for most Humanoids, plus Darkness hurts the Imp who likes to heal on the backline.
It's the battle that forces me to think the hardest, that's for sure. I had some success with a Foxling and my own S/S Rose Taipan, to beat him at his own Adder game, and to have flurry against Bone Serpent and do some damage on the same turn I remove Shieldstorm. Crouch in the last slot. Maybe a Valk as the third pet would be good addition to those two, but I'd still have two beasts if I face someone else with a Mech team. Maybe you have some better suggestions?
This week I have been using a different team entirely. I decided to get Twilight when it was on sale over Christmas, and have been winning the vast majority of games with Twilight, a Fledgling Warden Owl, and a Teeny Titan Orb with Surge of Light, Light, and Flash. I've only met the Murkalot player once in a battle this week, and I won. But this team also is weak against Mech-heavy teams.
Yeah, someone who plays Murk with Shieldstorm is probably more dangerous than someone who goes for the simpler all-or-nothing RI cheese. Just like people who played Graves with Consume Corpse were more dangerous than those who took the easy-but-cheesy double AoE build.
The thing about Shieldstorm is that is is completely destroyed by a simple AoE like Primal Cry. So I'd think Direhorn, which resists Falling Murloc, and also has the priority move to blunt the DAH.
Sadly, his stats are pretty bad (though not as bad as many other B/Bs). A 260 speed means the opponent is likely to prevent or mitigate damage/forced swap. The moveset itself seems pretty linear aswell, because you wouldn't want to pull Scorched Earth at all, and choosing both Darkflame and Nether Gate makes you stuck with cooldowns.
Not terribly, I don't think. I can imagine he might be useful in some theoretical or future case, against some PvE Boss. He's Magic, therefore cannot be killed in one shot, and does have that 30% move, which could be useful against some boss pet with monstrous HP, like the Bees in Drustvar, but I can't think of any specifically.
1. Immolation, and then at some point, probably around half-health, retreating to the back line to heal up from the Humanoid racial as it does damage from the back line to your opponent's front pet.
2. Nether Gate, to switch out a pet you don't want to face with the Imp.
Apart from those two, you obviously want Burn, because otherwise you are left with no spammable attack.
In PvP, the TCS is most often used in a P/S breed to get that 289 speed in hope of being faster than your opponent, so that you can get an extra round's benefit from Phase Shift.
Obviously you take the OP Twilight Meteorite, and you try to arrange to use it on the round your Dragonkin racial procs. With a P/S breed, and in hopes of being faster, you will likely take Twilight Fire rather than Tail Sweep.
Does anyone know of a good guide for PvP Pet Battle Newbies? I have a handful of the pets listed in Tiers 1 and 2, but I'm relatively new to battling in general and I've literally completed 2 PvP battles. No idea what I'm doing... :(
I think this list could benefit from having more details regarding the reasons why they're so strong. I do not know a whole lot about PvP, so understanding why TSC is so powerful would benefit players who are new to PvP. And maybe some more detail as to what builds work and if they work well with certain pets, etc. Just a suggestion.
I can list next to the pets their strengths and best abilities to help you with selecting a team? Popular strategies is a page we have been looking at creating, could be something I can look into further.
That type of article would be *amazing*. I have done maybe 40 PVP pet battles, and still feel like a newb, since I see these pets in tiers, but don't know how to use them, or even always which abilities are strongest.
Fixed the double TCS. Idol is there but t3 struggles way too much vs faster pets, it’s literally just a stall pet that makes games longer than required whilst rnging it up.
After Haunt nerf imp is extremely strong again.
The tier 0 term emerged after all these pets were designated t1, this list changes that.