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vs. Sandstorm (Shielding)

Strategy added by Shenk

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Sandstorm (Shielding) 0
Special or not:0Special or not:111219351134401134400

Skills: 1 1 2
Breed: Any

Squirky
This pet can have the following breeds:

Breed Health Speed Power
BB 1441 292 268


Special or not:0Special or not:1122117769748697480

Skills: 1 2 2
Breed: HP

Living Sandling
This pet can have the following breeds:

Breed Health Speed Power
HP 1709 227 289
PB 1627 240 289
HS 1709 257 260
HH 1887 227 260

Breeds marked in red are not suited for this strategy.

Special or not:0Special or not:1111138777221772210

Skills: 1 1 1
Breed: HH

Iron Starlette
This pet can have the following breeds:

Breed Health Speed Power
HH 1725 244 276
PB 1465 257 305
PS 1400 273 305
HP 1546 244 305
PP 1400 244 341

Breeds marked in red are not suited for this strategy.

My variation of one of Rosqo's top teams.

Breed
At least one of the pets for this strategy require the use of a specific breed.
LS
Often the best pet to open a fight. Start with Quicksand so you go first next turn and then throw down the Sandstorm. That way the first damage of yours doesn't get partially absorbed.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
You might want to hold Sandstorm back if the enemy is running a weather effect too. Very tanky pet, especially against anything with a lot of small hits.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
Squirky
Humanoids work well in combination with Sandstorm (shield+healing reduces a lot of the damage income). Clobber is best used whenever you are faster to get a free turn in which you don't take damage.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
Don't just use Bubble whenever it is off cooldown. I recommend to use it as late as possible. Your opponent often initiates a combo hit (e.g. Wind-Up) without knowing that you run Bubble.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
In these situations you gain a big advantage by surprising your opponent with it.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
IS
This is a good pet to finish a fight or when the other two pets are down. Because the combo of Wind-Up and Supercharge most of the times is a complete overkill I recommend the H/H breed, as it will grant you one or two more rounds.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
It is especially tanky under Sandstorm, but watch out for the 10% accuracy reduction when you are going to play the combo. Sometimes it's smarter to wait for the weather to change and build up speed meanwhile.
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge
Don't forget that Wind-Up doesn't require Supercharge, as I often see people make the mistake to only use it in combination ;)
Squirky
Punch
Clobber
Bubble
Living Sandling
Punch
Sandstorm
Quicksand
Iron Starlette
Wind-Up
Powerball
Supercharge
Pass
Bring in your Squirky
Bring in your Living Sandling
Bring in your Iron Starlette
Swap to your Squirky
Swap to your Living Sandling
Swap to your Iron Starlette
An enemy pet comes in
Any standard attack will finish the fight
 
Squirky
Living Sandling
Iron Starlette
Punch
Clobber
Bubble
Punch
Sandstorm
Quicksand
Wind-Up
Powerball
Supercharge




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