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vs. Hyuna of the Shrines

22

Average rating:

4.8

Ratings:

12

Incl. steps:

Hyuna of the Shrines 66730
Special or not:0Special or not:112111556865968659

Skills: 1 2 1
Breed: Any

Anubisath Idol
This pet can have the following breeds:

Breed Health Speed Power
HH 1725 244 276


Special or not:0Special or not:11012774860948609

Skills: 1 * 1
Breed: Any

Clockwork Gnome
This pet can have the following breeds:

Breed Health Speed Power
SB 1546 289 257


2 ZL 1 0

Any Level 1+ Pet

This method is an alteration of Mel's guide from Wowhead. Mel's method is much safer to use as it includes deflecting the only damaging ability from Dor, but also more complicated as you need to track the ability cooldowns.

High XP
Level-Up
You can use this strategy to carry a lower level pet to give it some experience.
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turns 2+
Crush until Skyshaper is dead
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Fangor comes in
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 1
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 2
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 3
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 4
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 5
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turns 6+
Metal Fist until Fangor is dead
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Dor the Wall comes in
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 1+
Metal Fist until your Gnome is dead
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Swap in your Level Pet
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper
Turn 1+
Crush until Dor is dead. There is no need to use Deflection, unless you feel you may need too.
Anubisath Idol
Crush
Stoneskin
Deflection
Clockwork Gnome
Metal Fist
Build Turret
Any Level 1+ Pet
Pass
Bring in your Anubisath Idol
Bring in your Clockwork Gnome
Bring in your Level Pet
Swap to your Anubisath Idol
Swap to your Clockwork Gnome
Swap to your Level Pet
Skyshaper comes in
Fangor comes in
Dor the Wall comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Anubisath Idol
Clockwork Gnome
Level Pet
Crush
Stoneskin
Deflection
Metal Fist
Build Turret
Dor the Wall
Fangor
Skyshaper

Dor the Wall - the name is just as fitting as that turtle is annoying.



13 Alternatives

14 Comments (EN)

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jtrezzo#1973

wrote on 12/30/2018

This strat works, but it's painfully slow with Anubisath on the turtle. It took me 43 rounds on two occasions.
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PenisShark#1163

wrote on 12/28/2018

Just used this, work fine for me.
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BunnyHunny#1229

wrote on 12/27/2018

So this one isnt working now. 20x and failed each one have to use deflect no matter what
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Jagûar

wrote on 12/28/2018

Here's what I do every single time and it works every single time.. which is saying alot as it's a compilation of the above strategy with a change on when to swap in level pet, and then Anub:

Turn 1: Stoneskin
Turn 2+ Crush until Skyshaper is dead
Fangor comes in
Turn 1: Swap to Clockwork Gnome
Turn 2: Build Turret
Turn 3: Metal Fist
Turn 4: Metal Fist
Turn 5: Build Turret
Turn 6+ Metal Fist until Fangor is dead
Dor the Wall comes in
Turn 1+ Metal Fist until your Gnome is dead
Swap in Level Pet
Swap in Anubisath Idol
Turn 1+ Crush until Dor is dead.

Ps. If Dor is low ln health (like 400-500 hp) and has Heabutt and Healing Wave ready then 9 out of 10 time he'll use Healing Wave first and Heatbutt second. If Healing Wave is already on cd, then he'll use Headbutt 9 outta 10 times. And in those last 9 out of 10 time is where you need to use Deflection in your round. And then simply track it from there. It takes a little getting use to, but I promise you it does work.
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Aerithel

wrote on 09/22/2018

The strategy works pretty consistently - one thing I would say is that when Dor the Wall has Headbutt off cooldown, use Deflection just to play it safe. He can't damage you otherwise.
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jtrezzo#1973

wrote on 12/28/2018

Yeah he's a pesky bugger! Nearly killed me and took 43 rounds to finish this!
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Eekwibble

wrote on 03/12/2018

A quick 16-round alternative first posted on Wowhead by midobu but with a change of 3rd pet to something that gets the job done a bit quicker:

Nether Faerie Dragon P/P 2-1-1
Lvl1+ carry pet
Crackers 2-2-1 (or any P/P pet with the same moveset:- Axebeak Hatchling, Junglebeak, Bloodbeak, even a P/B Fruit Hunter would work fine)

Turn 1. Evanescence
2. Moonfire
3&4. Arcane Blast
Skyshaper dies
Fangor comes in
1. Arcane Blast
2. Evanescence
3&4. Arcane Blast
Fangor dies
Dor the Wall comes in
1. Pass
NFD dies
Bring in carry pet
Swap to Crackers
2. Flyby
3+. Peck and refresh Flyby's debuff when it wears off

TDScript:

quit [ self(#1).dead & enemy(#2).active ]
if [ enemy(#3).active ]
standby [ enemy.round=1 ]
change(#2) [ !self(#2).played ]
change(#3)
ability(#1) [ enemy.aura(516).exists ]
ability(#2)
endif
ability(#2)
ability(#1) [ weather(596) ]
ability(#3)
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Bop wrote on 03/10/2018

This script will also skip turn if Anub gets stunned:

if [enemy(#1).active]
ability(436) [enemy.round=1]
ability(406)
endif
if [enemy(#2).active]
change(#2) [enemy.round=1]
ability(710)
ability(384)
endif
if [enemy(#3).active]
ability(384)
change(#3) [self(#2).dead & !self(#1).active]
change(#1) [self(#3).active]
ability(406)
standby [self.aura(Stunned).exists]
endif
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MichaelJ

wrote on 12/28/2017

TD script for very bad RNG and high survivability for your Anubisath Idol. (Will be tested more in the next few weeks )

if [enemy(Skyshaper).active]
ability(Stoneskin) [enemy.round=1]
ability(Crush)
endif
if [enemy(Fangor).active]
change(#2) [enemy.round=1]
ability(Build Turret)
ability(Metal Fist)
change(Anubisath Idol:1155) [ self(Clockwork Gnome:277).dead ]
ability(Crush:406)
endif
if [enemy(Dor the Wall).active]
ability(Deflection:490) [enemy.round=1]
ability(Deflection:490) [self(Anubisath Idol:1155).hp < 451 & enemy.ability(Headbutt).usable & !enemy.ability(Healing Wave).usable ]
ability(Metal Fist)
change(#3) [!self(#3).played & enemy.round>1]
change(#1) [self(#3).active]
ability(Crush)
endif
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fr0z3night

wrote on 02/06/2018

I'm trying out a slight change worked so far, thanks for your script

if [enemy(Skyshaper).active]
ability(Stoneskin) [enemy.round=1]
ability(Crush)
endif
if [enemy(Fangor).active]
change(#2) [enemy.round=1]
ability(Build Turret)
ability(Metal Fist)
change(Anubisath Idol:1155) [ self(Clockwork Gnome:277).dead ]
ability(Crush:406)
endif
if [enemy(Dor the Wall).active]
standby [self.aura(Stunned:927).exists]
ability(Metal Fist:384)
change(#3) [!self(#3).played & enemy.round>1]
change(#1) [self(#3).active]
ability(Crush:406) [enemy.ability(Headbutt:376).usable & enemy.ability(Healing Wave:123).usable]
ability(Deflection:490) [ enemy.ability(Headbutt:376).usable ]
ability(Crush)
endif
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Corgi

wrote on 12/07/2017

FWIW, I use a slightly different variation on the move order:
Idol[/]
Sandstorm
Crush x5 (usually)
* Skyshaper dies
* Fangor swaps in
Crush
Pass
Deflect
Gnome
Turret
Metal Fist until
* Fangor dies
(Gnome has 200ish health left)
* Dor swaps in
* Gnome dies 1st time to Headbutt
* Gnome revives
Metal Fist until 2nd Headbutt
Trainee Pet
Dor shields
Idol
Sandstorm (maintain)
Crush x however many times it takes
Deflect Headbutts
* Dor dies... eventually

Yes, the Idol can afford to take at least one Headbutt, but the Sandstorm hits Dor right through his shields for about the same amount he just healed, so it's worth the occasional frustrating misses for me.

I have also noticed, likely not the first one to do so, that when Headbutt and Healing Wave are off cooldown simultaneously, Healing Wave always goes first, so Deflect doesn't need to be wasted.
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Xpariah wrote on 08/23/2017

The TD Script stops functioning if Dor the Wall successfully stuns your Clockwork Gnome with Headbutt.

A quick workaround (no code solution from me, I'm afraid) is to manually hit pass then resume using the auto button.
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Liramei wrote on 06/22/2017

The TD provided in the copy button above has a typo. Should be enemy(#3) not enemy (#3l)
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Aranesh

wrote on 06/23/2017

Thanks! Fixed :)
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Hobbyhorse wrote on 06/19/2017

This is my TD Script:

ability(Stoneskin) [round=1]
standby [self.aura(Stunned).exists]
change(#1) [self(#3).played]
if [enemy(#2).active]
change(#2)
ability(Build Turret)
endif
ability(#1)
change(#3) [!self(#3).played & self(#3).level<25]
change(#1)
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Hobbyhorse

wrote on 11/14/2017

An updated TD Script:

standby [self.aura(Stunned:927).exists]
change(#1) [self(#3).active]
ability(Stoneskin:436) [round=1]
if [enemy(#2).active]
change(#2)
ability(Build Turret:710)
endif
ability(#1)
change(#3) [!self(#3).played & !self(#3).level.max]
change(#2)
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Kakjens wrote on 09/25/2016

Had more consistent results (e.g., no mises on Crush at Skyshaper) with Stoneskin.
Wouldn't Launch Rocket work better, at least on the third mob?
Why swap to carry after Metal Fist? Swap after Gnome dies.
No Deflection on Dor? Depending on amount of hits for Slicing Wind, Idol could be in pretty bad shape.
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Saintgabrial wrote on 12/01/2016

I also think Stoneskin works better, for all you need is the defense and you'll have 100% hit chance this way. But with Sandstorm you get an extra large hit on the Skyshaper for sandstorm does more damage to flyers, but at the cost of -10% to accuracy. Also your Idol takes an extra hit. So its more of a preference.

I've tried the Launch Rocket a few times now and its about the same. Didn't finish faster or do more damage so either one can be used.

As for Deflection, I do use that once in awhile it all depends on if I think I may need too. Most of the time I do not. You'll just have to watch your pets HP and decide for yourself if its needed.
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Kakjens wrote on 12/09/2016

Skyshaper is flying, so it doesn't take extra damage from flying. You probably confused it with Dor the Wall.
I would like to see a math whether that extra large hit of Sandstorm isn't negated due to subsequently smaller crushes.
"Also your Idol takes an extra hit." you probably meant "Also your Idol does an extra hit which restores some hp."
Turrets don't work on Dor after Shell Shield but rockets do. There's also a benefit of casting Launch Rocket instead of Metal Fist but it's not easy to make statements when to use which (like, if Clockwork Gnome will die and similar). Additionally , Launch Rocket seems to have slightly faster animation.
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Saintgabrial wrote on 12/14/2016

OK first this guide was put together for beginners and for those that don't have add-on's that track abilities. Your way, you have to be able to track abilities.

Yes I made a mistake with Sandstorm being strong against flyers. It is strong against Dor the Wall. But you wouldn't want to use it on Dor the Wall until the very last hit, otherwise you will lessen the damage you do to Dor the Wall and miss more due to the 10% accuracy loss.

What I meant was you get an extra strong hit with Sandstorm where Stoneskin has no attack and you also get hit, being the extra hit you take. Sandstorm and 4 Crush if no misses and you get hit 5 times (Most of the time there is no misses). Where stoneskin you need 5 crushes, so you get hit 6 times. It will equal the same if the first method gets one miss.

Yes the rocket is good against Dor the Wall vs Turrets for the Turrets only hit him for 2 turns. But, if you get stunned after you set up the first (Launch Rocket) it screws the whole thing up. Where Metal Fist if you get stunned you can just pass and continue.

The swapping of the level pet after the first Metal Fist is because sometimes you get a few critical hits in and will kill Dor the Wall before Clockwork Gnome dies and you won’t get to swap the level pet in. It did this 2 times while testing these two strategies. Not sure out of how many tough I lost track, it was over 2 hours of testing all the different ways to do this strategy. I will change this part though, for it’s such a small chance that it may never happen for most people.

Thank you for your input. I did change a few things and made a guide with the whole thing you suggested. This way people have an option if they can track enemy abilities.
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Kakjens wrote on 12/17/2016

Didn't see the use of Sandstorm as a powerful finisher on Dor the Wall. The negative properties of Sandstorm on the first two pets however offset it.
I like this iteration of strategy. Including of "Pass if stunned" would remove the wondering of the beginner of what do do.
You could also add that Headbutt does approximately 420 Beast damage - so simply 420 damage on Anubisath Idol.
If I remember correctly, battle pet spells crit 5% of time. So indeed, having at least two on them crit is even rarer.