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vs. Stitches Jr.

Strategy added by Remte

29

Average rating:

5

Ratings:

23

Incl. steps:

Click the button to copy the script into your clipboard:

standby [round~3,7]
ability(Supercharge:208) [round=5]
ability(Wind-Up:459)
change(#2)
Stitches Jr. 85685
Special or not:0Special or not:111113877722113870

Skills: 1 1 1
Breed: PP, HP, PS, PB

Iron Starlette
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 341 244
HP 1546 305 244
PS 1400 305 273
PB 1465 305 257
HH 1725 276 244

Breeds marked in red are not suited for this strategy.

1 ZR0 1 0

Any Level 25+ Pet

1 ZR0 1 0

Any Pet

If possible, pick one additional pet that has any damaging spell that does more than 500 damage in one hit.

Low XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
14319
24339
35356
45372
56385
66396
77405
88411
99416
1010418
1111418
1212416
1313411
1414405
1515396
1616385
1717372
1818356
1919339
2020319
2121297
2222273
2323246
2424218

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Enemy Pets:
Stitches Jr.
Strategy last updated:
2019-12-30 19:49:01
Strategy created:
2018-06-02 20:34:43
42869
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Level 25+ Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr.
Turn 2
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Level 25+ Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr.
Turn 3
Pass
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Level 25+ Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr.
Turn 4
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Level 25+ Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr.
Turn 5
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Level 25+ Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr.
Turn 6
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Level 25+ Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr.

Stitches Jr. wants to play with howl bomb!



8 Alternatives

23 Comments (EN)

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Esploratore wrote on 07/27/2019

Allow me to mention the ravenous prideling with disruption: it's the only pet that can remove enemy buffs and the one that absorbs all hits doing less than 500 damage is one of them! So you can use life exchange and disruption, since that will also do some damage and then use whatever pet you want to kill this, without the limitation of the 500+ damage per hit.
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Gráinne

wrote on 07/27/2019

Amazing comment! I regret that I have only one like to give! :)
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Ivanella#1279

wrote on 08/26/2018

To get that sweet ~400xp use a leveling pet that can take a hit, in slot 2

change(#2) [enemy.aura(Undead:242).exists]
standby [round=3]
use(Supercharge:208) [round=5]
use(Wind-Up:459)
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TSP1973#1901

wrote on 08/10/2018

I always bring 3 of the Iron Starlette just in case I am having a bad day! ;)
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Mrdudez

wrote on 02/27/2018

Great Strategy, thanks
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Flashk wrote on 10/08/2017

Pretty simplified td battle script:

standby [self.round = 3]
ability(208) [self.round = 5]
ability(459)
change(#2)
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Eekwibble

wrote on 06/21/2018

You don't need 'self.' in front of the rounds for this battle, and if your IS is still alive on the undead round, you can just pass. Therefore:

standby [ round~3,7 ]
ability(#3) [ round=5 ]
ability(#1)
change(#2)
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Hobbyhorse wrote on 06/25/2017

TD Script (Suggested Strategy)

standby [enemy.aura(Undead).exists & !self.dead]
standby [round=3]
ability(Supercharge) [round=5]
ability(Wind-Up)
change(#2)
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Gersh wrote on 06/16/2017

My 3rd tdScript!

if [enemy(#1).active]
ability(Powerball) [enemy.round=3]
ability(Supercharge) [enemy.round=5]
ability(Powerball) [enemy.round=7]
ability(Wind-Up)
endif
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Hobbyhorse wrote on 06/25/2017

Your suggestion would fail if Stitches Jr. only use Infected Claw and not Cleave.

if [enemy(#1).active] endif
You do not need that. It is always enemy 1.

Powerball need aura Enraged to work. You can change two lines
ability(Powerball) [enemy.round=X] where X is 3 and 7 with
--> ability(Powerball) [enemy.aura(Enraged).exists]

Supercharge need aura Wind-Up to work. You can change the line
ability(Supercharge) [enemy.round=5] with
--> ability(Supercharge) [self.aura(Wind-Up).exists]
But we do not want Supercharge if Wind-Up kill enemy pet.
I have calculated enemy.hp has to be more than 700 if Supercharge
should be the best choise. It could be wrong, but I think it is ok.
--> ability(Supercharge) [self.aura(Wind-Up).exists & enemy.hp>700]

Sometime Iron Starlet dies before the fight is done, in that case we need to change pet.
change(#2)
We put that line last.

If the enemy pet has died, then we just want to pass,
but only if our selected pet is not dead.
standby [enemy.aura(Undead).exists & !self.dead]
We want that check first.

And the you end up with this TD Script

standby [enemy.aura(Undead).exists & !self.dead]
ability(Powerball) [enemy.aura(Enraged).exists]
ability(Supercharge) [self.aura(Wind-Up).exists & enemy.hp>700]
ability(Wind-Up)
change(#2)
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Anonymous wrote on 05/26/2017

Did this with lvl 25 Iron Starlette, and it went just smooth. Hard forgotten to take the quest though, so I repeated it with a lvl 23 Iron Starlette, and it went just as smooth. Lousy pet XP though.
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(OP) Remte

wrote on 01/13/2016

Haven't noticed it before because it's missing in the changelog.

I have a P/S one and as I've said, a backup may be needed when the opponent has a sick amount of crits, but nevertheless it works most of the time.

I guess that you're right about being careful with H/H, though she has probably better chance to survive another Failsafe round.

However, today I haven't ever done it with her. If you're curious, it was a lazy variant of non-perfect Howlbomb with Brightpaw included, so nothing that would really interest you. :P

By the way, there are some new hints datamined. They're more mysterious than the previous attempts, but it only adds to it, I'd say. I think you can find them yourself as I don't want to have problems with linking. ^^
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Aranesh

wrote on 01/14/2016

Some of the older changes are not in the log, because they were done before I added the log ^^
And I missed my chance yesterday to try around with Stitches! -.-
Too many work-related things going on right now. Has to wait sadly.

I saw the pictures of some of the new "spectral" pets :D Interesting !!!
Please feel free to add links though! It was a bug the last time and that one is fixed. URLs will be automatically formatted into clickable links, but there is no filtering against them :-)
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Anonymous wrote on 12/30/2015

Frostfur Rat
Sneak Attack
Crouch
Call Darkness

Open with Crouch
Darkness
Sneak Attack to easily win..

Sometimes RNG will make you miss some attacks, but any secondary pet that can hit hard will easily finish them.
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(OP) Remte

wrote on 01/13/2016

I'm not sure: Is the Undead vulnerability added before his armour "test" or after it?
Because without that racial factor, a mentioned Sneak Attack can bypass the armour only with 3 out of 7 breeds.
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Aranesh

wrote on 01/28/2016

That one has been answered! I got myself a H/H Frostfur Rat and tested it. It works just as well, the rat does 517 damage per hit (while Darkness is active). Meaning the undead racial is added to the damage before the test against Stitches armour buff.
I like the strategy, will add it to the alternatives :-) Thank you!
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Avalee#2761

wrote on 09/05/2018

Works great. I even used a level 21 uncommon and still beat him with it.
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Anonymous wrote on 12/30/2015

A single Frostfur Rat can kill Stitches Jr.
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(OP) Remte

wrote on 11/29/2015

Hmmm… Something different than Howlbomb here…

I'm used to use (:P) an Iron Starlette… okay, Wind-Up x2, pass, Wind-Up, Supercharge, Wind-Up – it's okay, but a bad case of crits had killed her before Damned expired…

So something to support… maybe a Nether Faerie Dragon? Nope, too much RNG to pass 5 rounds before the exchange…
It seems that I just have to accept things. :)

However, focusing on the wild and cheap pets exclusively, unlike the previous time, would be another kind of goal, wouldn't it? ^^
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Aranesh

wrote on 12/29/2015

Never tried with a leveling pet here, didn't seem very obvious to be honest.

A P/P Iron Starlette does the trick very easily, but I wonder if a HH would manage as well, but I don't have one currently. Do you perhaps?
I'll add the strat nevertheless since it's very easy to back up with other pets. Thank you!
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Avesther wrote on 09/04/2016

I have an HH starlette and it worked fine. I didn't need the come back to life feature of mech's.