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vs. Erris / Kura with Moon, Mouthy, and Carl

Strategy added by Saintgabrial

19

Average rating:

4.9

Ratings:

19

Incl. steps:

Click the button to copy the script into your clipboard:

standby [self.aura(Stunned:927).exists]
if [enemy(#3).hp<618]
standby [self(#1).active]
use(Explode:282)
endif
use(Cocoon Strike:506) [round=2]
use(Moth Dust:508) [round=3]
use(Alpha Strike:504)
use(Flyby:515)
change(#3)
Erris / Kura with Moon, Mouthy, and Carl 0
Special or not:0Special or not:18212478621774780

Skills: 2 1 2
Breed: Any

Forest Moth
This pet can have the following breeds:

Breed Health Power Speed
BB 1562 276 260
HS 1627 260 273
SB 1546 273 273
HB 1627 273 257


>251

2 ZL 1 0

Any Level 1+ Pet

Special or not:0Special or not:2220339553673390

Skills: 2 2 *
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 18

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

High XP
Level 1+
You can use this strategy to carry a low level pet to give it experience.
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Enemy Pets:
Strategy last updated:
2020-04-03 18:59:54
Strategy created:
2018-06-02 19:22:50
38759
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1
Alpha Strike
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 2
Cocoon Strike
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 3
Moth Dust
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 4+
Alpha Strike until Moon is dead.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Mouthy comes in.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 1+
Alpha Strike until Mouthy is dead.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Carl comes in. (NOTE: Be careful not to kill him too soon).
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 1+
Alpha Strike until Carl has less than 618 HP or your moth dies.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
NOTE: If Carl is below 618 HP and your moth is still alive pass until your moth is dead.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Bring in your Darkmoon Zeppelin (Now the next moves depends on Carl's health).
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 1
Flyby If Carl has more than 618 HP.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Turn 1 or 2
Explode when under 618.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode
Your leveling pet gets all the EXP for being the only survivor.
Forest Moth
Alpha Strike
Cocoon Strike
Moth Dust
Any Level 1+ Pet
Darkmoon Zeppelin
Flyby
Explode
Pass
Bring in your Forest Moth
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Forest Moth
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
An enemy pet comes in
Any standard attack will finish the fight
 
Forest Moth
Level Pet
Darkmoon Zeppelin
Alpha Strike
Cocoon Strike
Moth Dust
Flyby
Explode



6 Alternatives

18 Comments (EN)

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1

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MissPet#1154

wrote on 11/03/2019

It is so easy to accidentally solo this fight with a moth. Made it to both Moon and Mouthy being dead, and when Carl comes out, my moth still had full health, thanks to lucky ability uses and cocoon strike timing.
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kyle1519

wrote on 06/21/2019

Worked perfectly for me with S/B Ashwing Moth. Thanks for the strat and script! :)
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-2

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Anon wrote on 04/25/2018

Doesn't work at all with my yellow moth (rare quality) P/P. Dies always when Mouthy has 60 - 70 % HP left.
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Lyta wrote on 10/28/2017

Great strat, easy peasy and with a yellow PP moth who could solo all 3 this is an even easier way to take lvl 1 to 10 with just the hat. More if you use pet treats. Thanks.
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Anonymous wrote on 09/27/2017

Also, Royal Moth has a different moveset so "any moth" is incorrect.
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Hobbyhorse wrote on 06/19/2017

TD Script:

if [enemy(#3).hp < 618]
ability(Explode)
standby
endif
ability(Moth Dust) [round=3]
ability(Cocoon Strike) [round=2]
ability(#1)
change(#3)
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-1

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Hobbyhorse wrote on 08/28/2017

An updated TD script:

standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(Explode:282) [enemy(#3).active & enemy.hp<618]
ability(#1)
change(#2)
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0

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Kjarrval wrote on 10/12/2017

Hobbyhorse, I ran your version and it didn't change to the Darkmoon Zeppelin after Carl got below 618 in health. My moth died and it switched to the leveling pet, and continued to cast ability #1. Had to manually switch to the Zeppelin to make the script work again.
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Hobbyhorse wrote on 10/18/2017

Kjarrval, I see that bug now.

Changed TD Script

if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#3)
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fr0z3night

wrote on 01/01/2018

Thanks for the script, it killed the enemy team, but I really should have noticed before I finished the fight, that it now doesn't change the leveling pet in at all :P haha
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fr0z3night

wrote on 01/01/2018

Maybe this, cant test it as I've done today's battle

if [enemy(#3).hp<618]
change(#3)
ability(Explode:282)
endif
standby [self.aura(Stunned:927).exists]
ability(Cocoon Strike:506) [round=2]
ability(Moth Dust:508) [round=3]
ability(#1)
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
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2

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fr0z3night

wrote on 01/01/2018

Actually, this it I think, pretty sure.

standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)

or

change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
if [enemy(#3).hp<618]
standby [self(#1).active]
ability(Explode:282)
endif
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
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1

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fr0z3night

wrote on 01/01/2018

that's it I'm done with this one haha, the stupid time limit on edits, credit to whoever made the Nameless Mystic's script, cos its the same thing pretty much, actually... why not the detonate script so only the level pet is left alive, either will work.

standby [enemy(#3).hp<618 & self(#1).active]
change(#2) [self(#1).dead & !self(#2).played]
change(#3) [self(#2).active]
ability(282) [enemy.hp<=618]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)

so detonate script... leaving only the level pet in slot 3 alive, or change the change to #3, i think its right

quit [ self(#3).dead ]
standby [enemy(#3).hp<618 & self(#1).active]
ability(282) [enemy.hp<=618]
change(#2) [self(#1).dead]
standby [self.aura(927).exists]
ability(506) [round=2]
ability(508) [round=3]
ability(#1)
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Azero

wrote on 07/04/2018

Works like a charm until Moon and Mouthy are dead (even though they switched). Brings Carl down to the right hp left, but then send in my lvl 1 pet to die instead of Zeppelin to make the kill. Thx for all your effort on this script :o)

And then I moved my lvl 1 from slot 3 to slot 2. Sigh. Great script!!
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Marzen wrote on 02/01/2017

I think for the moth, you meant 1-2-2 (Alpha Strike is 1, Cocoon Strike is 2, Moth Dust is 2.) I used an Ashwing Moth.
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Aranesh

wrote on 02/01/2017

Mh.. this might be different for the Ashwing Moth, but the majority of Moths should use the setup as is shown above.
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Gularon wrote on 01/27/2017

With an Ashwing Moth (P/S, ymmv with other breeds) I just Alpha Strike until my moth dies or Carl is nearly dead, in which case I pass until my moth dies. Pick leveling pet (1+), swap to a pet with mechanical attacks (e.g. Clockwork Gnome with Metal Fist) and win.