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vs. Small Beginnings

Strategy added by Greeneggs

19

Average rating:

4.9

Ratings:

30

Incl. steps:

Small Beginnings 142234
Special or not:0Special or not:210113877722177221

Skills: 1 * 1
Breed: PP, HH, PS

Iron Starlette
This pet can have the following breeds:

Breed Health Speed Power
PS 1400 273 305
PP 1400 244 341
HH 1725 244 276
PB 1465 257 305
HP 1546 244 305

Breeds marked in red are not suited for this strategy.

Special or not:0Special or not:11112774860948609

Skills: 1 1 1
Breed: Any

Clockwork Gnome
This pet can have the following breeds:

Breed Health Speed Power
SB 1546 289 257


1 ZRA 15

Any Level 25+ Mech

Skills: Any
Breed: Any

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1
1

As several commenters mentioned, bring a strong 3rd pet in case Clockwork Gnome gets stunned. Runeforged Servitor, Anodized Robo Cub or Darkmoon Zeppelin all good choices.

Turn 1
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 2
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 3
Wind-Up - Scales dies - Breaker comes in
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 4
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 5
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Iron Starlette dies - Bring in your Clockwork Gnome
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 1
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 2
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 3-5
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 6
Build Turret - Breaker dies - Stickers comes in
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 7
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 8
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 9
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Turn 10
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales
Finish off with 3rd pet if needed
Iron Starlette
Wind-Up
Supercharge
Clockwork Gnome
Metal Fist
Repair
Build Turret
Any Level 25+ Mech
Pass
Bring in your Iron Starlette
Bring in your Clockwork Gnome
Bring in your Mechanical pet
Swap to your Iron Starlette
Swap to your Clockwork Gnome
Swap to your Mechanical pet
Scales comes in
Breaker comes in
Stickers comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Clockwork Gnome
Any Mech
Wind-Up
Supercharge
Metal Fist
Repair
Build Turret
Stickers
Breaker
Scales

In the jungle, the mighty jungle the.. wait, you're a troll.



5 Alternatives

9 Comments (EN)

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Xweaz

wrote on 03/26/2019

Another crap strategy. Mostly the fault of those damn stuns, but this is far from a sure thing. Tried five times so far and all three of my pets were dead by the time the third enemy pet was down about 10%. Headed off to try something (anything) else.
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Splendorae wrote on 01/16/2019

I was able to complete this with a P/B Iron Starlette and the Mechanical Pandaren Dragonling as my 3rd pet. I may have just gotten some good RNG though.
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hellyessir#1119

wrote on 06/23/2019

My starlet also P/B worked fine, although I felt lucky, I could see it dying to early to Breaker but it managed to hit a second Wind Up (debuffed though). Clockwork Gnome finished the fight, didn't need 3rd pet.
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Qyana wrote on 12/30/2018

RNG gods must have been with me as I finished this fight with a P/P Iron Starlette and the Gnome. Starlette survived to do 2 Wind-ups against Breaker, chipping away a good chunk of his health. For Gnome I decided not to go for Repair, but added in an extra Metal Fist before doing a second Build Turret. This was enough to finish Breaker and Stickers died in the Gnome's Mechanical rezz round thanks to 2 turrets being up.
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Melandroso

wrote on 12/30/2018

If you get stunned by the Headbutt, your first mech will likely nok survive to get off the second Wind-Up against Breaker. Both my B/B Runeforged Servitor and P/P Iron Starlette had this issue. Otherwise, my B/B Runeforged Servitor worked fine.
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MuffinManKen

wrote on 12/17/2018

My P/B Iron Starlette died before being able to WindUp against Breaker.
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Zamaza

wrote on 12/22/2018

H/P - same thing. Swapped to B/B Servitor it worked.
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Devious05 wrote on 12/23/2018

I also wasn't able to get the Windup against Breaker, but I continued along and my 3rd pet Mechanical Pandaren Dragonling 1, 1, 2 pretty much took out the last pet.
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(OP) Greeneggs

wrote on 12/26/2018

Thanks for the reports. I only had a P/P and P/S to test with. I'll update the breeds.
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hellyessir#1119

wrote on 06/23/2019

My P/B was lucky enough to hit the second Wind up, but it almost died before.
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aspy#1877

wrote on 12/13/2018

I used an Anodized Robo Cub (1 1 1) as my third and when my Iron Starlette got stunned by Breaker I was worried I would have to redo the fight. When my Clockwork Gnome died, I just brought the Cub in and Maul, Bite X 3. My last pet basically needed to take out Stickers by itself.
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Tovia wrote on 12/31/2018

Excellent third pet choice, my gnome died early but my Robo Cub cleaned up, thank you.
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schlumpf#2707

wrote on 12/13/2018

Script:

change(next) [ self.dead ]
standby [ self.aura(927).exists ]
ability(459) [ !self.aura(458).exists ]
ability(208) [ enemy(#1).active ]
ability(459) [ self.aura(458).exists ]
ability(278) [ self.hpp < 50 ]
ability(710)
ability(#1)

As with all families, second enemy is an RNG bitch.
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Firecrest

wrote on 12/13/2018

Bring a strong 3rd pet. If Repair gets stunned (25% chance), it's still possible to complete, but 3rd pet will need to do about 1000 damage on Stickers.
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Servv

wrote on 12/13/2018

First try success; my Repair got Stunned, and if that happens to you, don't expect the Repair to complete, even though the Repair debuff icon hangs around for a round, as if to taunt you. Brought Darkmoon Zepp with Flyby and Decoy in 3rd slot, Decoy > Flyby spam, eazy-peazy.
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(OP) Greeneggs

wrote on 12/13/2018

Thanks for the suggestion of Zepp as 3rd.
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Imblueangel wrote on 12/22/2018

I did Scales as you suggested, changed to the zeplin for the decoy and back to the starlet to take out beaker the same way. Let iron starlet die and/or just changed back to the Zeppelin to finish Stickers.