^
Login

or


vs. Horu Cloudwatcher

Strategy added by DragonsAfterDark

153

Average rating:

5

Ratings:

89

This strategy has been tested for Shadowlands and will continue to work after the Shadowlands Pre-Patch.

You can read more info about the upcoming pet battle changes here.

Incl. steps:

Click the button to copy the script into your clipboard:

ability(Dead Man's Party:1093) [!enemy.aura(Shattered Defenses:542).exists]
ability(Interrupting Jolt:938)
ability(Toxic Smoke:640) [enemy.aura(Toxic Smoke:639).duration<2]
ability(Ion Cannon:209) [enemy.hp<550]
ability(Shock and Awe:646)
ability(#1)
change(next)
Horu Cloudwatcher 160209
Special or not:0Special or not:110113513477013510

Skills: 1 * 1
Breed: Any

Macabre Marionette
This pet can have the following breeds:

Breed Health Power Speed
HP 1546 289 260


Special or not:0Special or not:1111253014761925300

Skills: 1 1 1
Breed: Any

Mechantula
This pet can have the following breeds:

Breed Health Power Speed
PS 1380 281 301


>284

>280

Special or not:0Special or not:2012338553563380

Skills: * 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


Substitutes:

1
1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

Updated for Shadowlands, but will still work pre-Shadowlands. Your Mechantula won't get as many rounds on Alpha, but that's okay -- your Darkmoon Tonk will clean up just fine, just follow the priorities and you'll be good to go.

I've put the previous strategy in the comments. It includes a Rematch string (though it won't have the steps) & a script.

Medium XP
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
Staff Pick
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
192393
292541
392673
492789
5102888
6102970
7113036
8123086
9123119
10133135
11143135
12153119
13153086
14163036
15172970
16182888
17182789
18192673
19202541
20212393
21222228
22232046
23231848
24241634

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Enemy Pets:
Strategy last updated:
2020-08-19 04:40:55
Strategy created:
2019-11-09 18:11:55
143669
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Turn 1-3
Dead Man's Party
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 4+5
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Beta comes in
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 1+
Dead Man's Party until dead
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Bring in your Mechantula
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 1
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 2
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 3
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Alpha comes in
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 1
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 2
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 3
Interrupting Jolt -- // -- Pre-Shadowlands use Interrupting Jolt on CD
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 4
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Turn 5+
Zap until Mechantula or Alpha dies
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
Bring in your Darkmoon Tonk
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
HP < 550
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon
HP > 549
Macabre Marionette
Macabre Maraca
Dead Man's Party
Mechantula
Zap
Interrupting Jolt
Toxic Smoke
Darkmoon Tonk
Shock and Awe
Ion Cannon
Pass
Bring in your Macabre Marionette
Bring in your Mechantula
Bring in your Darkmoon Tonk
Swap to your Macabre Marionette
Swap to your Mechantula
Swap to your Darkmoon Tonk
An enemy pet comes in
Any standard attack will finish the fight
 
Macabre Marionette
Mechantula
Darkmoon Tonk
Macabre Maraca
Dead Man's Party
Zap
Interrupting Jolt
Toxic Smoke
Shock and Awe
Ion Cannon

This one looks like a crocodile! Or maybe a dragon?



13 Alternatives

15 Comments (EN)

Show first:


You must be logged in to vote on comments

1

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 08/19/2020

Previous strategy:

Horu Cloudwatcher:4SEH:10171A7:20292L:0127AI:N:

Macabre Marionette:

Round 1-3: Dead Man's Party
Round 4+5: Macabre Maraca

Beta comes in

Round 1+: Dead Man's Party until Macabre Marionette dies

Bring in your Pet Bombling:

Round 1+: Batter until Beta is dead

Alpha comes in

Round 1: Batter
Round 2: Batter
Round 3: Explode

Bring in your Darkmoon Tonk

Round 1: Ion Cannon


ability(Dead Man's Party:1093) [!enemy.aura(Shattered Defenses:542).exists]
ability(Explode:282) [enemy.round>2 & enemy(#3).active]
ability(Ion Cannon:209) [enemy.hp<550]
ability(Shock and Awe:646)
ability(#1)
change(next)
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Morgue

wrote on 09/26/2020

Is it breed specific? Day two of trying this one and it fails at the second pet every try. Bombling or mechantula. (edited)
You must be logged in to vote on comments

1

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 09/26/2020

The Bombling and Mechantula only have one breed.

I haven't run the exact numbers for the Mechantula, but the Bombling version is 100% foolproof by the numbers, as in it cannot fail:

https://www.youtube.com/watch?v=Zn0796b89zw
You must be logged in to vote on comments

2

You must be logged in to vote on comments

ZeroOrDie453#1916

wrote on 08/18/2020

TD Script that works:
use(Macabre Maraca:1094) [enemy.aura(Shattered Defenses:542).exists]
use(Dead Man's Party:1093)
use(Interrupting Jolt:938)
use(Toxic Smoke:640) [!enemy.aura(Toxic Smoke:639).exists]
use(Zap:116)
use(Ion Cannon:209) [enemy.hp<550]
use(Shock and Awe:646)
use(Ion Cannon:209)
change(next)
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Mags247

wrote on 08/06/2020

I somehow do not have the Macabre Marionette. Has anyone succeeded with another pet in its place?
You must be logged in to vote on comments

1

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 08/06/2020

I replied to your DM, but I'll reply here, too in case anyone else has the same question.

The closest substitute is Squirky:

Bubble > Stampede > Punch > Punch

Beta comes in

Stampede until dead

Happy battling!
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Paint#1312

wrote on 05/16/2020

Does not even begin to work on elite mode. It takes an additional hit with the marionette and he lives, but the bombling gets hit with dark claw and then run over..he has maybe two hits, not four. If you can get his explosion off, it's not strong enough to kill. That leaves your ion cannon, which does maybe 500 damage and then has to sit and recharge. Has never worked for me.
You must be logged in to vote on comments

2

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 05/16/2020

I posted my log in the comment below. Feel free to go over it--it works just fine.
You must be logged in to vote on comments

3

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 05/26/2020

You must be logged in to vote on comments

4

You must be logged in to vote on comments

Gráinne

wrote on 05/26/2020

Just to mention, there is no "elite mode". The battle is exactly the same whether you're doing for the first time in the introductory quest or subsequently in the weekly. The ONLY difference is that you can't heal between battles in the weekly (unless you log onto an alt, use a bandage, and relog very quickly, but let's not say that in public. :P :)

Apart from the log, and now the tutorial video, I've used and logged this strat several times. As I said in a comment below, and as DragonsAfterDark covered in the video, the substitutes CAN fail, though they mostly won't. If done correctly with the recommended pets, it's arithmetically impossible for this strat to fail.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

marf

wrote on 06/19/2020

I'm having the same problem. Trying this for the first time today, tried this and a couple other teams, I just get annihilated before even getting to the 3rd pet. They all have the "Elite" buff: "Reduces all damage taken by 50%". I'm guessing that's the difference. I don't know why they're buffed, maybe because it's the pet battle bonus event?
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Gráinne

wrote on 06/20/2020

These Boss pets always have the Elite buff, or the Boss buff, so that has nothing to do with the pet event.

It completely baffles me how anyone can fail with this strat. I'd really love to see a log from someone who failed.

See the YouTube link just above for a step by step walkthrough.
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Iamgladious

wrote on 05/05/2020

Worked great on the first run, when I went to do the weekly, failed 4 times in weekly mode.
You must be logged in to vote on comments

1

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 05/05/2020

Nothing changes between the first & weekly runs except that you're not able to heal.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Kooki wrote on 05/10/2020

I had the same issue. Worked the first time, but all of a sudden everything dies too quickly. Following the same exact strat as before.
You must be logged in to vote on comments

1

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 05/11/2020

Just ran it, and it worked fine. Here's a link to my log:

https://imgur.com/a/dfZfp1a
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Alauraa#2331

wrote on 04/01/2020

The script is a bit off for me. My Scrapyard Tunneler died early, so he should use Explode right after the first death. Which make my Menagerie Custodian to use Ion Cannon way to early. The script should be edited that it uses first a few Shock and Awe for the right health on the enemy.
You must be logged in to vote on comments

2

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 04/01/2020

I think you're on the wrong strat. None of those pets are used here.

eta: I can't guarantee scripts when someone chooses to use alternate pets to those indicated in the strat. (edited)
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Alauraa#2331

wrote on 04/01/2020

So from the first death of my Scrapyard tunneler (Alternative pet) I should use the abilities myself to accomplish a smoother run ^^
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Drakkul wrote on 04/28/2020

I used knockoff blingtron works well to if you dont have the bombling levled (edited)
You must be logged in to vote on comments

2

You must be logged in to vote on comments

Morti wrote on 02/15/2020

Ultratonk works in the third slot too which saves the Darkmoon Tonk for later (if you don't have two.)
You must be logged in to vote on comments

2

You must be logged in to vote on comments

Weeps

wrote on 03/28/2020

I took this advice. Ultratonk: 1, 2, 2.

All I had to do was: Shock & Awe then Demolish. Won the fight.
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Gráinne

wrote on 01/24/2020

The first time I saw this battle, I thought Marionette. The Marionette is so good here that eveything else is hard to get wrong. So I immediately started work on how to make it fail, within the constraints. :)

I tried it with a low-health S/S Scrapyard Tunneler and a Tonk. The Tunneler was 11 HP away from Failsafe, but as far as I can see, it would have needed 2 out of 3 crits from Alpha's Hunting Party to fail, which is a pretty tough ask.

So while there could be a small chance of failure using substitutes on the margins, that chance really is quite small. Nice choice of the Pet Bombling! Brings back memories from Mists, when it was a cheap Mech/Explode pet. And it's not likely to be overused in other strats in the dungeon.

Lovely, safe strat, as usual!
You must be logged in to vote on comments

1

You must be logged in to vote on comments

shockawocka

wrote on 01/22/2020

I switched up the strat a bit, and used H/B Macabre and H/B scrapyard tunneler, along with my custodian. I used DMP then MM x2, DMP (macabre dies) brought in my tunneler Batter x2, smoke cloud and explode .. brought in custodian; used overture, shock and awe and then ion cannon. not sure if i just got some lucky crits but doing it this way I did complete the fight. (edited)
You must be logged in to vote on comments

3

You must be logged in to vote on comments

Destinee

wrote on 01/20/2020

worked perfectly! thanks
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Belatherix wrote on 01/19/2020

The middle section of this does not work and does not nearly enough damage
You must be logged in to vote on comments

2

You must be logged in to vote on comments

(OP) DragonsAfterDark

wrote on 01/19/2020

In what way? I've done this a fair few times and it works just fine.
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Gráinne

wrote on 01/24/2020

Belatherix, you should specify exactly which pets you used, since there are substitutes, and which breeds. You also should say exactly where the battle deviated from your expectations. I just tried this twice, with two different sets of pets, and though I was trying with the second set to give it the maximum chance of failing, it still sailed through smoothly.

I suspect you just got something wrong. Test again, and keep a log, or at least note exactly where something died unexpectedly. (edited)
You must be logged in to vote on comments

-1

You must be logged in to vote on comments

Indi wrote on 01/25/2020

I only get batter off twice before after alpha comes in ... He kills the scrapyard tunneler before i can get off explode ..
You must be logged in to vote on comments

1

You must be logged in to vote on comments

Gráinne

wrote on 01/25/2020

Here's the Scrap-yard Tunneller part of the log from my battle today:

Your Macabre Marionette died.", -- [63]
Round 8", -- [64]
Scrapyard Tunneler is now your active pet.", -- [65]
Round 9", -- [66]
[Batter] dealt 321 damage to enemy Beta (Strong).", -- [67]
[Batter] dealt 321 damage to enemy Beta (Strong).", -- [68]
[Batter] applied [Beast] to enemy Beta.", -- [69]
[Strike] dealt 430 damage to your Scrapyard Tunneler.", -- [70]
Round 10", -- [71]
[Batter] dealt 481 damage to enemy Beta (Critical).", -- [72]
[Batter] dealt 321 damage to enemy Beta (Strong).", -- [73]
Enemy Beta died.", -- [74]
Round 10", -- [75]
Alpha is now enemy active pet.", -- [76]
Round 11", -- [77]
[Batter] dealt 107 damage to enemy Alpha (Strong).", -- [78]
[Batter] dealt 107 damage to enemy Alpha (Strong).", -- [79]
[Black Claw] applied [Black Claw] to your Scrapyard Tunneler.", -- [80]
Round 12", -- [81]
[Batter] dealt 107 damage to enemy Alpha (Strong).", -- [82]
[Batter] dealt 107 damage to enemy Alpha (Strong).", -- [83]
[Hunting Party] dealt 206 damage to your Scrapyard Tunneler.", -- [84]
[Hunting Party] dealt 206 damage to your Scrapyard Tunneler.", -- [85]
[Hunting Party] dealt 206 damage to your Scrapyard Tunneler.", -- [86]
[Hunting Party] applied [Shattered Defenses] to your Scrapyard Tunneler.", -- [87]
Round 13", -- [88]
[Explode] dealt 546 damage to enemy Alpha.", -- [89]
[Explode] applied [Beast] to enemy Alpha.", -- [90]
[Explode] dealt 11 damage to your Scrapyard Tunneler.", -- [91]
Your Scrapyard Tunneler died.", -- [92]
Round 13", -- [93]

At first, I couldn't believe that is possible.

As you see, Beta gets off only one Strike on the Tunneller, with racial up, for 430 damage. Even with a crit, that would be 645, still not enough to kill even a low-health S/S breed (1367 HP).

Then I remembered the AoE earlier:

Round 2", -- [8]
[Twilight Meteorite] dealt 308 damage to your Scrapyard Tunneler.", -- [11]

So if that was a crit as well, that would be 462. Plus the possible crit on Strike with the racial up, gives 462+645=1107, which is still not enough to bring the Tunneler to Failsafe. The nech revives with 1367/5 = 273 HP, which is more than a single hit of Hunting Party. To bring the Tunneler to 0 and kill it, then, you would then need either the first or the third hit of Hunting Party to be a crit as well.

I don't see any other combination of circumstances that could kill even a lowest-health S/S Tunneler before it could Explode. Three crits in exactly the right places. That's amazingly unlucky! Don't buy any lottery tickets this week. :P

Of course, you didn't actually say you were using an S/S Tunneler. I'm just working on worst case. Hm, what are the speeds of Alpha and Beta? I think they're 284 and 280 but I can't go back now to check. Were you by any chance running a pet slower than that? The Tunneler has lots of breeds, and only S/S and S/B are fast enough. What breed was your Tunneler?




You must be logged in to vote on comments

0

You must be logged in to vote on comments

Nagini wrote on 01/19/2020

I replaced the darkmoon tonk with the G0-R41-0N ultratonk (who also has ion cannon) in order to save the tonk for a later fight. I think any pet with ion cannon will work. (edited)