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Tweaked tdScript to elimate unneccessary steps or booleans. Works just as well and doesn't result in Tero dying or needlessly passing rounds. The most damage your lvl pet should take is 240 damage from Tidal Wave barring any weaknesses or crits so you can adjust your lvl cap based on that info.
Keep in mind my Tero is H/P and my Ikky is P/S. YMMV
I changed the TD Script to do a few things differently. If enemy #3 is less than 600 hp and TCH is still alive, swap to the level pet then to Ikky. If Ikky is out and hp is less than 600 then just do flock (two rounds will kill it). Also, on enemy #2 don't do hawk eye unless they are underwater. Seems to work better this way.
What's the purpose of keeping the Teroclaw in if Shelpy gets below 600 HP? If you're swapping in your level pet anyway wouldn't the net result be the same if ya just swapped once below the 600 HP threshold?
The script is not working. The Teroclaw killed the first two enemies, got to a certain point on the third, and then just sat there (passing), while wave after wave was sent out killing leveling pet, etc (3 waves until i got enough, and manually killed it).
I see from the script description that he is supposed to just sit there until killed. That would probably require at least a level 10+ leveling pet (mine was level 7), it would easily have taken another wave or two to kill the Teroclaw.