Strategy added by Evil
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1 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
94 ![]() |
80
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1:20
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11 | ![]() |
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2 |
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Any Level 1+ Pet
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TD Script updated. 2.16.19
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Level 1+ Script |
2 | 4.9 ![]() |
51 ![]() |
78
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1:18
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10 | ![]() |
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3 |
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Any Level 1+ Pet
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6 rounds (5 with a lucky crit) and 100% guaranteed to always succeed.
For this to work, it's important that you use the correct breeds (P/P Blackfuse Bombling, H/P Dibbler). |
Breed Level 1+ Script Staff Pick |
2 | 4.6 ![]() |
19 ![]() |
54
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0:54
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6 | ![]() |
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4 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.4 ![]() |
16 ![]() |
95
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1:35
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13 | ![]() |
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5 |
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Any Level 1+ Pet
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Evil
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Level 1+ Script |
2 | 5.0 ![]() |
9 ![]() |
80
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1:20
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10 | ![]() |
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6 |
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Any Level 1+ Pet
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 5.0 ![]() |
13 ![]() |
120
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2:00
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18 | ![]() |
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7 |
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Any Level 1+ Pet
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Strategy by sallamo on Wowhead
Script thanks to Wildcard |
Level 1+ Script |
2 | 5.0 ![]() |
10 ![]() |
100
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1:40
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12 | ![]() |
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8 |
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Any Level 1+ Pet
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Мне всегда жаль этих милых волчат...
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Level 1+ |
2 | 4.4 ![]() |
13 ![]() |
75
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1:15
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10-11 | ![]() |
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9 |
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Any Level 1+ Pet
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Its an extension to Serpes strategy
The Darkmoon Balloon use Explode at the end. Complete XP goes to lvl pet. Additionally it is not so random. |
Level 1+ Script |
2 | 4.0 ![]() |
7 ![]() |
115
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1:55
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14 | ![]() |
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10 |
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Any Level 1+ Pet
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6 rounds.
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Level 1+ Script |
2 | 5.0 ![]() |
5 ![]() |
57
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0:57
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6 | ![]() |
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11 |
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Any Level 1+ Pet
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This is a slight alteration to Prudentius' strategy here, using a different 3rd pet than the 2 suggested ones in that slot.
So credit goes to Prudentius. |
Level 1+ |
2 | 5.0 ![]() |
4 ![]() |
75
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1:15
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9 | ![]() |
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12 |
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Any Level 1+ Pet
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Strategy added by Semijammin
This allows you to level any level 1 or higher pet in this fight and they receive all the XP |
Level 1+ Script |
2 | 5.0 ![]() |
5 ![]() |
85
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1:25
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11 | ![]() |
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13 |
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Any Level 1+ Pet
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Breed Level 1+ |
2 | 5.0 ![]() |
2 ![]() |
88
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1:28
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10 | ![]() |
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14 |
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Any Pet
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RNG Script |
2 | 0.0 ![]() |
1 ![]() |
80
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1:20
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8 | ![]() |
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15 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
1 ![]() |
92
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1:32
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11 | ![]() |
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16 |
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Any Level 1+ Pet
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Script thanks to Serenzis
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Level 1+ Script |
2 | 4.8 ![]() |
5 ![]() |
71
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1:11
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10 | ![]() |
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17 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.8 ![]() |
5 ![]() |
99
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1:39
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13 | ![]() |
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18 |
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Any Level 1+ Pet
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Original-Guide von Rikade (WoW-Head)
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Level 1+ Script |
2 | 4.4 ![]() |
2 ![]() |
77
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1:17
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10 | ![]() |
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19 |
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Any Level 1+ Pet
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RNG Level 1+ Script |
2 | 2.6 ![]() |
11 ![]() |
90
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1:30
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10 | ![]() |
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20 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
100
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1:40
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13 | ![]() |
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21 |
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Any Level 15+ Pet
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When you get to the point of putting in your darkmoon zeplin, if the last pet don't have much health left you can either go straight to missile, or use decoy then missile as well and still win the fight
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Level 15+ |
2 | 0.0 ![]() |
0 ![]() |
122
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2:02
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15 | ![]() |
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22 |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
73
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1:13
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8 | ![]() |
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23 |
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Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
100
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1:40
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13 | ![]() |
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24 | 2 | 0.0 ![]() |
0 ![]() |
115
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1:55
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14 | ![]() |
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25 |
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Any Level 1+ Pet
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RNG |
2 | 0.0 ![]() |
0 ![]() |
90
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1:30
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11 | ![]() |
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26 |
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Any Level 1+ Pet
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Strategy suggested by Chuo on Evil's SrM-S/AbH alternative
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Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
70
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1:10
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8 | ![]() |
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27 |
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Any Level 1+ Pet
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Only risk with this is with GOOD RNG warbot can solo the entire thing and you miss the xp, BAD RNG pet bombling comes in early but it will never lose. You just have to manage your DPS to get the final wolf down to <680 for explode to end the fight. Your level pet only enters at the end of the fight.
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Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
75
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1:15
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9 | ![]() |
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28 |
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Any Level 1+ Pet
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Level 1+ |
2 | 0.0 ![]() |
0 ![]() |
100
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1:40
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12 | ![]() |
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29 |
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Any Level 1+ Pet
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It's not the fastest, but it's another option to use.
100% reliable strat (1000 sims per breed). |
Level 1+ Script |
2 | 0.0 ![]() |
0 ![]() |
75
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1:15
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9+ | ![]() |
Incl. steps:
Any Level 1+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
So fluffy !!!
2
Semifreddo
wrote on 2020-11-21 11:42:56
0
Lindsay wrote on 2019-04-09 13:33:05
0
Chuo wrote on 2018-03-31 12:43:28
Two Micro Sunreaver Sentries.
Lightning Storm > Haywire > swap to level 1 pet Swap to 2nd Sentry Lightning storm > haywire > win.
1
Eekwibble
wrote on 2019-02-18 14:51:00
1
Eekwibble
wrote on 2018-03-13 00:07:40
It probably only does exactly what Bleave's does - I haven't tried that one - but I'm practicing shortening my own scripts so here it is.
change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
ability(208)
ability(916)
change(#3)
1
Eekwibble
wrote on 2018-06-20 19:22:57
change(#2) [ enemy(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played & round<6 ]
ability(208)
ability(916)
change(#3)
0
Bleave wrote on 2017-07-10 10:20:04
if [ enemy(#1).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#2).active ]
change(#2) [ self(#1).active & !self(#2).played ]
change(#1) [ self(#2).active ]
ability(#3)
ability(#2)
endif
if [ enemy(#3).active ]
change(#3) [ self(#1).dead ]
ability(#2)
ability(#1)
endif
one of my first trys
0
Macgam wrote on 2017-07-06 12:59:30
0
Remte
wrote on 2016-12-21 10:26:24
The second pet hadn't died yet anyway so I had to use one Alpha Strike to finish, then perform Haywire on the last one as predicted. =)
1
Anonymous wrote on 2016-12-14 10:45:28
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