Estrategia añadida por Maizou
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1 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script |
2 | 4.9 | 164 | 81
1:21
|
11 | |||
2 |
Cualquier nivel 1+ Mascota
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Tested 6 January 2021
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Nivel 1+ Script Recomendada |
2 | 4.9 | 214 | 72
1:12
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10-11 | ||
3 |
Cualquier nivel 1+ Mascota
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Nivel 1+ Script Recomendada |
2 | 4.9 | 65 | 66
1:06
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10 | |||
4 |
Cualquier nivel 1+ Mascota
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10 rounds
Cheap pets from AH if you cannot afford some of the more expensive pets. |
Nivel 1+ Script |
2 | 4.9 | 43 | 74
1:14
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10 | ||
5 |
Cualquier nivel 1+ Mascota
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This is an alternative to the existing Bronze Whelpling + Widget the Departed strategy here. If you have those two pets, I'd recommend using that strategy.
Emmigosa is a unique, cageable pet from a Legion quest in Azsuna, and Spectral Ravens are a wild capture in Nazmir. This strategy isn't as quick or efficient as the Whelp 'n' Widget one, but it exists here for those that don't have those pets. This alternative setup usually takes 1 extra round, sometimes 2. |
Raza Nivel 1+ Script |
2 | 4.8 | 35 | 74
1:14
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11 | ||
6 |
Cualquier nivel 1+ Mascota
Cualquier nivel 1+ Mascota
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Note: It works only with a S/B Breed!
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Raza Nivel 1+ Script |
2 | 4.8 | 43 | 85
1:25
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16-17 | ||
7 |
Cualquier nivel 1+ Mascota
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Raza Nivel 1+ Script Recomendada |
2 | 4.8 | 87 | 58
0:58
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9 | |||
8 |
Cualquier nivel 1+ Mascota
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If a crit throws your dragonkin racial off the sequence, just pass the round you'd have it wasted on killing Deebs.
H/S Bronze Whelpling works, if you cast "Lift-Off" in the last round with Deebs, but the fight will take longer this way. |
Raza Nivel 1+ Script Recomendada |
2 | 4.8 | 77 | 71
1:11
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10 | |
9 |
Cualquier nivel 4+ Mascota
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Nivel 4+ Script |
2 | 4.6 | 9 | 84
1:24
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13+ | ||
10 |
Cualquier nivel 5+ Mascota
Cualquier nivel 15+ Mascota
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Script thanks to Lanseril
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Nivel 5+ Script |
2 | 4.1 | 16 | 118
1:58
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18 | ||
11 |
Cualquier nivel 1+ Mascota
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A newer one that should feel more dynamic due to no swapping, based on Bronze Widget.
There are three unlucky cases of *your* own crits the first of which applies to the original strategy aswell: 1. A crit on Deebs throws the dragonkin racial out of the sequence. Solution: Pass when Deebs would have died on the racial. 2. The crit from the initial portion of "Early Advantage" makes it unable for the proc to apply, so Tyri survives. Solution: I've seen it only once, and improvised: https://pastebin.com/raw/dgxVt1jH Do you have other ideas? :-) 3. The crit from the second portion of above renders Tyri dead. Solution: See the note at the bottom. |
Nivel 1+ Script |
2 | 5.0 | 6 | 82
1:22
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11 | ||
12 |
Cualquier nivel 4+ Mascota
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1.5 min fight length
|
RNG Nivel 4+ Script |
2 | 5.0 | 7 | 100
1:40
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13+ | ||
13 |
Cualquier nivel 1+ Mascota
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I tested in the 9.2 patch and it still works. This strategy uses as a base the fight you need Enchanted Broom, but Lovebird Hatchling is cheaper and a 99% chance of success, it can change a little if you have critics hits on your opponent, but it does not fail!
Its a little longer than other strategies, but my focus its the pets that are easy to get or/and cheap to buy! |
Nivel 1+ Script |
2 | 5.0 | 13 | 105
1:45
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15 | ||
14 |
Cualquier nivel 1+ Mascota
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Fight length: 1 minute 21 seconds
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Script No Obtenible |
2 | 5.0 | 9 | 80
1:20
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12 | ||
15 |
Cualquier nivel 1+ Mascota
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PBLK recorded averages = 1:20-1:23/10-11 rounds.
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Nivel 1+ Script |
2 | 5.0 | 13 | 80
1:20
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10-11 | ||
16 |
Cualquier nivel 1+ Mascota
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Script thanks to Sirzooro
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Nivel 1+ Script |
2 | 4.9 | 10 | 120
2:00
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17+ | ||
17 |
Cualquier nivel 1+ Mascota
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I have used this strategy well over a hundred times and it only fails occasionally so I am very confident to recommend it as a fully working one.
The basis for this strategy was found on wowhead and suggested by user Perturabo137, see the comments at the following url: Link I have made some minor changes to the wowhead version such as just using 'Diseased Bite' on Puzzle, only swapping to the levelling pet when Puzzle enters the fight and passing as soon as Puzzle's health drops to about 500 as he will use 'Portal' which always goes first. On average each battle takes 1 minute and 25 seconds. |
RNG Nivel 1+ Script |
2 | 4.2 | 5 | 86
1:26
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14+ | ||
18 |
Cualquier nivel 4+ Mascota
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ADDED TD SCRIPT. Should cover most scenarios of misses as well.
Solid strat for leveling a pet. I usually take my lvl 1s outside the garrison and one Prole de espinas gélidas encounter gets them to lvl 8, more than ready for this. Then a couple of this and they're 25 (first gets them to 20). It might fail if you miss the Explode on Tyri (you might actually save it killing it with your Estrellita de hierro), or if you kill Puzzle prematurely with a Desatado critical. |
RNG Nivel 4+ Script |
2 | 3.7 | 8 | 98
1:38
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12+ | ||
19 |
Cualquier nivel 1+ Mascota
|
If you are having trouble with your HS/HP Bronze Whelpling and do have a P/P Infinite Hatchling from the Pandaria Timewalking vendor (2200 Time-Warped Badges), you can use this fast, easy, reliable strategy that was mentioned in earlier posts but never drawn out for ease of use. Fight duration: ~1:15
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Nivel 1+ Script |
2 | 5.0 | 2 | 80
1:20
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11 | ||
20 |
Cualquier nivel 1+ Mascota
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There's a chance that Lost Netherpup will miss his first shot at defeating Tyri, and the backline will take some damage, but otherwise level 1 pets should be safe.
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RNG Nivel 1+ Script |
2 | 5.0 | 4 | 80
1:20
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12+ | ||
21 |
Cualquier nivel 1+ Mascota
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Raza Nivel 1+ |
2 | 5.0 | 3 | 95
1:35
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12 | |||
22 |
Cualquier nivel 1+ Mascota
|
Raza RNG Nivel 1+ Script |
2 | 5.0 | 2 | 85
1:25
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11+ | |||
23 |
Cualquier nivel 1+ Mascota
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I achieved the best winrate with this strategy, but it still has some RNG in it.
It is possible that your Mechanical Dragonling misses the explosion (since it has 90% hitchance). In that case the fight still could be doable if you can kill Tyri with Widget before it kills your low level pet (Spectral s., then keep Pounce). The fight continues normally when Tyri is dead. |
RNG Nivel 1+ |
2 | 5.0 | 1 | 98
1:38
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13+ | ||
24 |
Cualquier nivel 1+ Mascota
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NOTE: It has to be a S/B Extremidad amputada
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Raza Nivel 1+ Script |
2 | 5.0 | 3 | 75
1:15
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13 | ||
25 |
Cualquier nivel 5+ Mascota
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Fight takes 1m50s
You can use a level 3+ leveling pet but because of RNG a level 5+ is preferred Script made by Sanctumm |
Nivel 5+ Script |
2 | 5.0 | 0 | 120
2:00
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16 | ||
26 |
Cualquier nivel 1+ Mascota
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RIP to the 2 Round Stun strat. You were a thing of beauty -_-
Ratings reset and strategy updated for 10.2 changes. From 10 rounds to 13 and 1m 25s to 1m 37s |
Nivel 1+ Script |
2 | 5.0 | 1 | 97
1:37
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13 | ||
27 | 2 | 0.0 | 1 | 177
2:57
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21+ | |||||
28 |
Cualquier nivel 1+ Mascota
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There is some small amount of RNG which comes from comes from getting too many crits on Deebs while Anomalus survives (Any suggestions welcome). Even if that happens you can continue BUT there is a 10% miss chance on Ghostly Bite which can stuff you up (the 2nd Ghostly Bite just wait until CD finishes). I ran it 100 times and had 1 failure.
If you want to avoid the above RNG, change Corrosión to Toque de mocos (script will still work) but it will add up to 10 seconds and 1 round. After Anomalus dies, bring in Cría ahogada and use Ataque temerario on Deebs. Side note: a Green drowned hatchling works. I have 3 Anomalus and I run this 3 times without healing (and lines up well with the 4min CD on heal pets). PBLK: 10 rounds, 1:14 PBLK: 10 rounds, 1:15 PBLK: 11 rounds, 1:17 |
Nivel 1+ Script |
2 | 5.0 | 0 | 80
1:20
|
11 | ||
29 |
Cualquier nivel 1+ Mascota
|
ALL credit to nogulpfrog;
inspired by those amazing strats |
Raza Nivel 1+ Script |
2 | 5.0 | 3 | 61
1:01
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9 | ||
30 |
Cualquier nivel 1+ Mascota
|
Sims as 497/500 (at least 2 big crits to fail).
|
Raza Nivel 1+ Script |
2 | 5.0 | 0 | 70
1:10
|
10 | ||
31 |
Cualquier nivel 1+ Mascota
|
I did not have Escoba encantada for this tactic so made my own with a different pet with Barrer.
No need to grind Tournament for this. Script thanks to Dagnasty |
Script |
2 | 4.9 | 2 | 102
1:42
|
15 | ||
32 |
Cualquier nivel 1+ Mascota
|
Raza RNG Nivel 1+ Script |
2 | 4.7 | 1 | 95
1:35
|
12+ | |||
33 |
Cualquier nivel 1+ Mascota
|
Variant of the Bronze/Widget strat. Credit to the original creator of that strat.
This strat takes precisely 1:15 per run. So any pet 1-25 just unde r10 minutes Spectral Raven is relatively easy to get vs Widget. Wickerpup like many have said is another decent option, but I was annoyed with the stun from Ghostbite. |
Raza Nivel 1+ Script |
2 | 4.5 | 2 | 75
1:15
|
11+ | ||
34 |
Cualquier nivel 1+ Mascota
|
This is a variation of the Enchanted broom
|
Raza Nivel 1+ Script |
2 | 4.2 | 4 | 115
1:55
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20+ | ||
35 |
Cualquier nivel 1+ Mascota
|
10% Chance of failure due to Call of Darkness
Strat is 1:45 min/sec |
RNG Nivel 1+ Script |
2 | 4.0 | 1 | 115
1:55
|
15+ | ||
36 |
Cualquier nivel 1+ Mascota
|
Nivel 1+ Script |
2 | 4.0 | 1 | 140
2:20
|
20+ | |||
37 |
Cualquier nivel 1+ Mascota
|
There is a very low chance it will fail if the Fel Pup misses Tiry more than twice letting her kill the leveling pet. However it only happened once in hundreds of tries.
It often self recovers by the time Puzzles comes in. |
RNG Script |
2 | 3.7 | 2 | 105
1:45
|
13 | ||
38 |
Cualquier mascota
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Simple strategy if you have these pets.
Enjoy! |
RNG Script |
2 | 3.3 | 1 | 115
1:55
|
17 | ||
39 |
Cualquier nivel 1+ Mascota
|
Abit of RNG in the end but the battle is always won and exp for leveling pet. Script made by Sanctumm
|
RNG Nivel 1+ Script |
2 | 3.4 | 1 | 118
1:58
|
13+ | ||
40 |
If Moonfire does not miss the battle ends in 8 rounds, otherwise in 9 rounds.
|
Script |
2 | 3.5 | 0 | 68
1:08
|
8-9 | |||
41 |
Cualquier nivel 5+ Mascota
|
Does not work with level 1 Dragonlings in leveling spot. Succeeds almost 100% of the time.
|
RNG Nivel 5+ |
2 | 3.5 | 0 | 115
1:55
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13+ | ||
42 |
Cualquier nivel 23+ Mascota
Cualquier nivel 1+ Mascota
|
This strat levels 2 pets - one close to 25 (just avoid critters) and one level 1 or higher (any kind). Takes 15 fast turns and works 9 times out of 10 (it's a bit shorter than Novaya's with the Mechanical Dragonling Pandaren but less safe). - Credits: Strat was inspired by Berendine's use of Emmigosa but weakens Tyri & Puzzle in the background with TWO Arcane Storms. Thanks to Celierra#1492 for the essential improvement that is integrated in the revised version!
|
RNG Nivel 1+ |
2 | 2.7 | 3 | 115
1:55
|
15 | ||
43 |
Cualquier nivel 1+ Mascota
|
A purely wild pet team. No upfront cost to your Squirt leveling. There is potential RNG and fail states, though rather rare.
|
RNG Nivel 1+ Script |
2 | 0.0 | 0 | 105
1:45
|
13-17 | ||
44 |
Cualquier nivel 4+ Mascota
Cualquier nivel 22+ Mascota
|
The strategy is not designed by me, I have to give credit to Remte for that, as I had seen her comment on a similar build that only had 1 leveling pet in there. so I made it into a Rematch Team/TD script.
|
Raza RNG Nivel 4+ Script |
2 | 0.0 | 0 | 180
3:00
|
21+ | ||
45 |
Cualquier nivel 1+ Mascota
|
RNG Nivel 1+ Script |
2 | 0.0 | 0 | 120
2:00
|
14-18 | |||
46 |
Cualquier nivel 1+ Mascota
|
Nivel 1+ |
2 | 0.0 | 0 | 140
2:20
|
19 | |||
47 |
Cualquier nivel 1+ Mascota
|
If Tyri crits on your starlet you can restart the fight, if he crits on your 1+ pet it might dies
|
RNG Nivel 1+ |
2 | 0.0 | 0 | 98
1:38
|
14 | ||
48 |
Cualquier nivel 5+ Mascota
|
Fight take 1m40s
Script made by Sanctumm |
Nivel 5+ Script |
2 | 0.0 | 0 | 107
1:47
|
13+ | ||
49 |
Cualquier nivel 1+ Mascota
|
This one is for anybody who doesn't have the right pets for other strats. Use it to level yourself a Ravenous Prideling, and I'd highly recommend that strat for spamming Squirt as it's slightly faster/more efficient!
|
Nivel 1+ Script |
2 | 0.0 | 0 | 100
1:40
|
12-15 | ||
50 |
Cualquier nivel 1+ Mascota
|
This strategy was taken as a basis, but mine is more reliable with still fairly accessible pets.
Below described ideal course of battle, but TD Script designed with acceptable level of variability in mind, excluding multiple misses or critical hits. |
RNG Nivel 1+ Script |
2 | 0.0 | 0 | 96
1:36
|
12 | ||
51 |
Cualquier nivel Great Sting
Turn 5-+ Mascota
|
2 | 0.0 | 0 | 92
1:32
|
12-14 | ||||
52 |
Cualquier nivel 1+ Mascota
|
Takes around 1m45s-2mins per fight :-)
Works with SL prepatch - Leveling pets from 1+ Script made by Sanctumm |
Raza Nivel 1+ Script |
2 | 0.0 | 0 | 123
2:03
|
19 | ||
53 |
Cualquier nivel 1+ Mascota
|
If you were broke like I was at my first Squirt Day, try this strategy with two inexpensive pets.
This strategy will work without damage to the level 1 pet most of the time. With Invocar oscuridad applying a 10% miss rate, the back line could take a hit from Tyri's Omnilátigo. ~1:45 G'luck and let me know if any questions! |
RNG Nivel 1+ |
2 | 0.0 | 0 | 105
1:45
|
12+ | ||
54 |
Cualquier nivel 1+ Mascota
|
This is yet another alternative for folks who don't have pets to meet other strategies. This one can be a little slow depending on RNG, but I've never had it fail.
|
RNG Nivel 1+ Script |
2 | 0.0 | 0 | 86
1:26
|
10+ | ||
55 |
Cualquier nivel 1+ Mascota
|
time: 1min50sec Abit of RNG in the end . |
RNG Nivel 1+ Script |
2 | 0.0 | 0 | 110
1:50
|
17 | ||
56 |
Cualquier nivel 1+ Mascota
|
UNTESTED
There is a chance this could go 13 rounds (~5%) Emmigosa might also work in slot #1; Use Aliento de llamas & Oleada de poder |
RNG Nivel 1+ Script |
2 | 0.0 | 0 | 86
1:26
|
11+ |
Incl. pasos:
Cualquier nivel 1+ Mascota
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
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Se pierde la EXP adicional por encima del nivel 25 |
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Por algún motivo, esta pelea me recuerda a largas noches en vela y muchos clicks...
0
Debes iniciar sesión para votar en los comentariosBoBo escrito el 2024-04-22 01:18:18
10
Debes iniciar sesión para votar en los comentariosMissMandie
escrito el 2022-03-25 06:12:34
I start with my Enchanted Broom, Squirt has Deebs out.
*Enchanted Broom*
-'Sweep' - forces Deebs to switch with Puzzle
*Switch to my lvl pet*
~Puzzle casts 'Dodge'
*Switch to my Boneshard*
-'BONESTORM' #1
-'BONESTORM' #2
-Boneshard has first death
-'BONESTORM' #3
*Switch back to Enchanted Broom*
-Boneshard dies on backline
~Puzzle casts 'Dodge'
- 'Wind-Up'
- 'Wind-Up'
~Puzzle dies, Deebs comes in
- 'Batter'
~Deebs dies, Tyri comes in
- 'Batter'
~Tyri dies
-VICTORY!
I've been doing the same thing all day today just like that, nothing changes. I still count 11 turns but I don't pass, is it because I switch instead of waiting until Boneshard dies?
Also, I have never used scripts before and attempted to give it a go tonight, only when I start the battle the Auto button is greyed out and I can't use it. Any ideas on why that is and how I might fix it?
Thanks ♥
2
Debes iniciar sesión para votar en los comentariosUncleVinny#11559
escrito el 2022-04-23 16:06:26
7
Debes iniciar sesión para votar en los comentariosSunshine529
escrito el 2022-09-05 23:55:59
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3)
use(Wind-Up:459)
endif
change(#1) [self(#3).aura(Undead:242).exists]
use(Sweep:457) [round~1]
use(Batter:455)
use(BONESTORM:649)
use(BONESTORM!:1761)
use(BONESTORM!!:1762)
(editado)
3
Debes iniciar sesión para votar en los comentariosTioTinker
escrito el 2024-01-28 16:54:14
Thank you!
1
Debes iniciar sesión para votar en los comentariosKonstapeln
escrito el 2023-12-08 09:09:27
For mass get three Boneshards (they currently 32 gold each on AH). With the lowered CD on "Revived Battle Pets" to 4 minutes in the Garrison you will never need to use bandages again.
Also, set the addon to automatically automatically load healthiest pet and you will never need to manually swap Bonestorms again. I've personally set the pet leveling queue to automatic and to automatically add any new pets to that queue.
2
Debes iniciar sesión para votar en los comentariosJozee
escrito el 2023-04-12 15:35:12
"Found error: Invalid Condition: '!self(#3).active' (Not found cmd: 'self.active')
I have tried all of the scripts in the comments and noone seems to work at all. Is it my addon that is bugging or are others having this issue aswell?
8
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2023-04-12 15:45:02
2
Debes iniciar sesión para votar en los comentariosJozee
escrito el 2023-05-14 19:42:54
1
Debes iniciar sesión para votar en los comentariosAB escrito el 2023-04-12 11:09:54
1
Debes iniciar sesión para votar en los comentariosKazzula#2904
escrito el 2022-02-01 20:58:27
(editado)
3
Debes iniciar sesión para votar en los comentariosMordred#1140
escrito el 2022-01-24 12:13:59
2
Debes iniciar sesión para votar en los comentariosCoolzero
escrito el 2021-11-03 05:25:05
1
Debes iniciar sesión para votar en los comentariosMelandroso
escrito el 2021-10-19 09:45:39
1
Debes iniciar sesión para votar en los comentariosVickie#1101
escrito el 2021-08-26 15:46:06
0
Debes iniciar sesión para votar en los comentariosTerassi escrito el 2021-07-13 03:50:12
0
Debes iniciar sesión para votar en los comentariosQuinbouie escrito el 2021-07-12 19:18:10
4
Debes iniciar sesión para votar en los comentariosThatfrizbeeguy
escrito el 2021-07-12 19:54:30
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
standby [ enemy(Puzzle).aura(Dodge).exists & self(#3).played ]
ability(#1)
ability(#2)
ability(#3)
change(#1) (editado)
1
Debes iniciar sesión para votar en los comentariosArisamorak
escrito el 2021-07-12 22:27:25
2
Debes iniciar sesión para votar en los comentariosNalain#1100
escrito el 2021-07-12 12:07:10
standby [round=4]
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
1
Debes iniciar sesión para votar en los comentariosAlindia
escrito el 2021-07-12 15:17:36
0
Debes iniciar sesión para votar en los comentariosteelo escrito el 2021-07-12 18:20:31
1
Debes iniciar sesión para votar en los comentariosShea#1941
escrito el 2021-07-12 17:26:19
It does add in another turn, but its solid for me with no level pet deaths. I have 3xBoneshards but only one Broom, so I like to keep the health of the broom up enough so I can reduce the need to heal the pets for the battle and level up faster. This lets me battle at least 3xs before I have to heal by swapping in my Boneshards.
Changes start at turn 2. As I understand it, this type of modification does not get a new strategy to publish, and should be added as a comment. Many thanks again to Myzou's strategy.
Turn 1: Sweep – Puzzle is forced in
Turn 2: Wind-up X1
Turn 3: Swap to your Level Pet
Turn 4: Swap to your Boneshard
Turn 5: 10% BONESTORM (1st slot one)
Turn 6: 30% BONESTORM (2nd slot one)
Turn 7: 50% BONESTORM (3rd slot one)
Turn 8: Pass – your Boneshard dies
Turn 9: Bring in your Enchanted Broom - Sweep.
Turn 10: Tyri comes in - Batter x1
Turn 11: Deebs comes in - Batter x1
Turn 12: Puzzle comes in
Is health above 305?
Yes - Wind-up x1
No - Batter
(editado)
1
Debes iniciar sesión para votar en los comentariosAlindia
escrito el 2021-07-12 11:56:36
0
Debes iniciar sesión para votar en los comentariosJMacEyE escrito el 2021-05-28 14:56:50
1
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2021-05-28 22:45:10
1
Debes iniciar sesión para votar en los comentariosBaklava#1199
escrito el 2021-05-13 23:33:01
1
Debes iniciar sesión para votar en los comentariosPandarrows#1987
escrito el 2021-05-13 11:34:12
6
Debes iniciar sesión para votar en los comentariosDyz
escrito el 2021-02-27 16:12:20
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
This works, same pets
(editado)
1
Debes iniciar sesión para votar en los comentariosHoneywhiss
escrito el 2021-04-13 14:49:54
1
Debes iniciar sesión para votar en los comentariosSelf_Winding
escrito el 2021-02-12 21:38:40
Beautiful Strategy. Never figured out the script ? thingy or what to do with them but after basically quitting Pet Battles early in Legion this is making leveling pets amazing <3 :)
1
Debes iniciar sesión para votar en los comentariosShadow#1352
escrito el 2021-02-12 19:13:57
And it is so fast about 1 min per round you cant beat that (editado)
1
Debes iniciar sesión para votar en los comentariosKinrael#21690
escrito el 2021-02-06 17:49:12
1
Debes iniciar sesión para votar en los comentariosFibble#11671
escrito el 2021-01-13 20:10:50
1
Debes iniciar sesión para votar en los comentariosFal#2263
escrito el 2020-12-23 16:25:00
1
Debes iniciar sesión para votar en los comentariosFal#2263
escrito el 2020-12-25 09:55:14
1
Debes iniciar sesión para votar en los comentariosVanyaMia
escrito el 2020-12-23 04:01:31
1
Debes iniciar sesión para votar en los comentariosKonstapeln
escrito el 2020-12-08 03:44:08
1
Debes iniciar sesión para votar en los comentariosZhea
escrito el 2020-11-29 20:48:34
4
Debes iniciar sesión para votar en los comentariosZieda
escrito el 2020-10-15 11:32:56
1
Debes iniciar sesión para votar en los comentariosBruman#1853
escrito el 2020-10-15 13:15:56
1
Debes iniciar sesión para votar en los comentariosLeorc#1923
escrito el 2020-10-15 15:30:51
1
Debes iniciar sesión para votar en los comentariosBostian escrito el 2020-10-15 15:34:42
-1
Debes iniciar sesión para votar en los comentariosNessahelyan escrito el 2020-09-30 16:50:57
2
Debes iniciar sesión para votar en los comentariosMarc#1896
escrito el 2020-09-15 22:32:42
4
Debes iniciar sesión para votar en los comentariosLustFly#1532
escrito el 2020-06-17 20:44:51
1
Debes iniciar sesión para votar en los comentariosKhes
escrito el 2020-06-17 14:47:01
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
1
Debes iniciar sesión para votar en los comentariosWarpshard#1250
escrito el 2020-06-17 16:23:45
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#2).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#2) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#2).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#1) [ self.ability(#1).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby (editado)
1
Debes iniciar sesión para votar en los comentariosProfBela
escrito el 2020-05-04 19:58:16
1
Debes iniciar sesión para votar en los comentariosProfBela
escrito el 2020-06-17 14:47:02
1
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2020-06-17 14:59:25
2. Did you forget to heal between battles?
0
Debes iniciar sesión para votar en los comentariosDarkiron escrito el 2020-06-17 12:01:14
2
Debes iniciar sesión para votar en los comentariosUcanrunback
escrito el 2020-04-18 17:45:19
1
Debes iniciar sesión para votar en los comentariosTaya#2167
escrito el 2020-05-12 06:30:49
1
Debes iniciar sesión para votar en los comentariosDrowsy#11724
escrito el 2020-05-03 14:03:29
1
Debes iniciar sesión para votar en los comentariosEllaBella
escrito el 2020-05-03 18:12:12
0
Debes iniciar sesión para votar en los comentariosRaven escrito el 2020-04-04 05:00:52
1
Debes iniciar sesión para votar en los comentariosSilverTiger
escrito el 2020-04-03 22:22:15
0
Debes iniciar sesión para votar en los comentariosNessahelyan escrito el 2019-10-22 07:44:22
0
Debes iniciar sesión para votar en los comentariosAeryl escrito el 2020-01-01 21:43:34
3
Debes iniciar sesión para votar en los comentariosskarpethinn
escrito el 2019-06-08 12:02:17
5
Debes iniciar sesión para votar en los comentariosBerendain
escrito el 2019-06-23 12:24:36
4
Debes iniciar sesión para votar en los comentariosskarpethinn
escrito el 2019-06-29 08:22:48
Boy, is my face red!! X-D
3
Debes iniciar sesión para votar en los comentariosNessahelyan escrito el 2019-10-22 07:42:39
2
Debes iniciar sesión para votar en los comentariosKhanso escrito el 2019-10-22 02:00:45
2
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2019-05-03 13:21:17
If you put your carry pet in slot #2 and Boneshard in #3, you can shorten the script to this:
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
0
Debes iniciar sesión para votar en los comentariosGuy escrito el 2019-10-21 11:22:33
3
Debes iniciar sesión para votar en los comentariososios7#2484
escrito el 2019-08-16 05:59:40
0
Debes iniciar sesión para votar en los comentariosDor escrito el 2019-05-24 19:32:36
When it comes to Boneshard's turn, If I do keys 3-2-1, Boneshard goes into undead on 2 then dies after 1, meaning I have to wait a turn after bringing in my broom so that wind-up hits on round 9 instead of round 8 (puzzle always has dodge up for 8)
If I do 1-2-3 instead, Bonestorm is just entering undead round after finishing 3. Swapping to Broom or passing puts me right on schedule to do two wind-ups that will hit round 9.
Haven't tested other combos, but has anyone else noticed this interesting tidbits for three supposedly identical actions?
1
Debes iniciar sesión para votar en los comentarioszoog escrito el 2019-05-24 22:30:57
-5
Debes iniciar sesión para votar en los comentariosXweaz
escrito el 2019-03-26 09:22:59
2
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2019-03-26 10:44:53
1
Debes iniciar sesión para votar en los comentariosTreize escrito el 2019-04-03 03:52:54
1
Debes iniciar sesión para votar en los comentariosSascha escrito el 2019-04-03 05:29:49
2
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2019-04-03 09:03:46
I can't imagine why OP would think it doesn't. The pets only have one breed, so breed confusion is not possible, and the strat is as straightforward as it could be, with no way to get it wrong.
1
Debes iniciar sesión para votar en los comentariosacr escrito el 2019-04-03 09:44:07
1
Debes iniciar sesión para votar en los comentariosMaslina
escrito el 2019-04-03 17:31:50
2
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2019-04-03 17:53:25
3
Debes iniciar sesión para votar en los comentariosXweaz
escrito el 2019-04-10 21:05:34
1
Debes iniciar sesión para votar en los comentariosStaldion
escrito el 2019-05-02 23:03:02
1
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2018-03-25 02:50:32
Also, if you use Boneshard's abilities starting from ability #3, you don't need to pass with him, but need with Broom instead, when Puzzle dodges.
1
Debes iniciar sesión para votar en los comentariosShinRyuuken
escrito el 2018-04-29 16:28:47
Also Bonestorm doesn't show damage numbers when it hits Tyri, only the damage Boneshard takes after he's finished.
1
Debes iniciar sesión para votar en los comentariosMoara
escrito el 2019-04-25 00:22:00
0
Debes iniciar sesión para votar en los comentariosTun escrito el 2019-03-25 17:54:33
Pet 1 - Iron Starlette (1,1,1)
Pet 2 - Mechanical Pandaren Dragonling (1,2,1)
Pet 3 - Any Level 1+ Pet
Turn 1 - Supercharge
Turn 2 thru 5 - Powerball
Turn 6 - Wind Up
Turn 7 - Powerball (Deeps should be dead by now, if not, Powerball until he dies)
Tyri Comes in to the battle
Turn 8 - Supercharge (You will die and get resurrected after this)
Turn 9 - Wind up (This should kill Tyri, (90% chance), if you miss, restart.
Puzzle enters battle
Turn 10 - Switch to level pet
Turn 11 - Switch back to Iron Starlette
Turn 12 - Powerball until Iron Starlette dies
Bring in Mechanical Pandaren Dragonling
Important - You can use explode as soon as Puzzle is under about 500hp, but make sure that Darkness isn't still up and that he isn't "dodging".
Turn 13 - Thunderbolt
Turn 14 - Breath
Turn 15 - Breath
Turn 16 - Pass
Turn 17 - Explode
Puzzle dies. Max xp!! Good times. :)
2
Debes iniciar sesión para votar en los comentariosdokeefe1986
escrito el 2018-12-26 04:36:21
-2
Debes iniciar sesión para votar en los comentariosIvanYackinov escrito el 2018-12-10 19:21:45
1
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2018-12-11 02:59:54
1
Debes iniciar sesión para votar en los comentariosMolsonofAle escrito el 2018-11-10 14:25:52
1
Debes iniciar sesión para votar en los comentariosSeb
escrito el 2018-10-26 18:08:43
1
Debes iniciar sesión para votar en los comentariosnomisuke
escrito el 2018-11-05 05:08:50
3
Debes iniciar sesión para votar en los comentariosMot
escrito el 2018-10-05 14:45:34
BTW, still works in BfA, as of 2018-10-05
5
Debes iniciar sesión para votar en los comentariosbleh
escrito el 2018-06-08 01:29:39
2
Debes iniciar sesión para votar en los comentariosGolconda
escrito el 2018-07-29 10:02:36
3
Debes iniciar sesión para votar en los comentariosEdmuir
escrito el 2018-09-11 15:38:42
0
Debes iniciar sesión para votar en los comentariosPalkei#2140
escrito el 2018-08-06 16:06:58
3
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2018-08-06 17:10:16
3
Debes iniciar sesión para votar en los comentariosDirk
escrito el 2018-07-16 15:08:43
3
Debes iniciar sesión para votar en los comentariosKati escrito el 2018-03-15 11:49:26
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
2
Debes iniciar sesión para votar en los comentariosTobi#1331
escrito el 2018-06-13 18:36:33
0
Debes iniciar sesión para votar en los comentariosOmniSLiver escrito el 2018-06-14 09:29:12
4
Debes iniciar sesión para votar en los comentariosShinRyuuken
escrito el 2018-04-29 21:31:14
0
Debes iniciar sesión para votar en los comentariosJamie` escrito el 2018-01-23 10:28:06
Enchanted Broom
Boneshard
level 1 pet
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
0
Debes iniciar sesión para votar en los comentariosJohn escrito el 2018-03-01 01:53:42
12
Debes iniciar sesión para votar en los comentariosVhale escrito el 2017-08-17 15:53:06
Enchanted Broom 2/2/2
Boneshard 2/2/2
Level Pet (1)
1. Sweep
2. Swap to Level Pet
3. Swap to Boneshard
4. BONESTORM
5. BONESTORM
6. BONESTORM
7. Pass (Boneshard Dies, Bring in Broom)
8. Wind-Up
9. Wind-Up (Puzzle Dies)
10. Batter (Deebs Dies)
11. Batter (Tyri Dies)
0
Debes iniciar sesión para votar en los comentariosJangeoffry escrito el 2017-09-16 14:47:36
-1
Debes iniciar sesión para votar en los comentariosSissy escrito el 2017-09-17 00:06:57
2
Debes iniciar sesión para votar en los comentariosForsake escrito el 2017-10-16 11:49:49
change(#3) [round=2]
change(#2) [round=3]
ability(BONESTORM)
standby [round=7]
change(#1) [self(#2).dead]
ability(Batter) [round=10]
ability(Batter) [round=11]
ability(Wind-Up)
for the above strat
-1
Debes iniciar sesión para votar en los comentariosBrugaris escrito el 2017-12-01 02:29:28
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
change(#1) [ self(#2).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
1
Debes iniciar sesión para votar en los comentariosRemte
escrito el 2018-01-07 11:57:27
The parser doesn't recognise separate BONESTORMs yet. Tomorrow there's Squirt in EU so I'll check which way is the best.
0
Debes iniciar sesión para votar en los comentariosMuffinManKen escrito el 2016-10-21 19:54:10
0
Debes iniciar sesión para votar en los comentariosAeryl escrito el 2016-11-05 12:08:21
0
Debes iniciar sesión para votar en los comentariosMuffinManKen escrito el 2017-11-15 13:13:15
0
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-27 19:07:23
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
change(#1) [self(#2).dead]
standby [self(#1).active & enemy.aura(Dodge).exists]
standby [enemy(Puzzle:1402).active & enemy.ability(Portal:1125).usable & enemy.hp<400]
standby [self(#2).active & enemy(Deebs:1400).dead & enemy(Tyri:1401).dead & enemy.aura(Dodge).exists]
standby [enemy.aura(Dodge).exists & !enemy(#1).dead]
ability(Cleave)
ability(Broom)
0
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-12 07:27:51
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
standby [enemy.aura(Dodge).exists)
ability(Broom)
0
Debes iniciar sesión para votar en los comentariosXpariah escrito el 2017-06-19 00:35:45
So,
standby [enemy.aura(Dodge).exists)
to
standby [enemy.aura(Dodge).exists]
0
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-03 19:04:20
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
ability(Broom)
0
Debes iniciar sesión para votar en los comentariosPrudentius escrito el 2017-06-04 16:42:44
Standby [ enemy.aura(Dodge).exists ]
0
Debes iniciar sesión para votar en los comentariosRalthor. escrito el 2017-06-05 03:52:08
0
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-02 15:43:46
1
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-02 16:41:55
This assunes:
Slot1: Broom - Slot2: Levelling pet - Slot 3: Weebomination
if [enemy(#1).active & !self(#2).played]
ability(Sweep)
endif
if [!self(#2).played]
change(#2)
endif
if [self(#2).active]
change(#3)
endif
if [self(#3).active & !self(#3).dead]
ability(Cleave)
endif
change(#1)
ability(Broom)
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-06-03 16:40:57
0
Debes iniciar sesión para votar en los comentariosDeedee escrito el 2017-06-03 17:34:20
0
Debes iniciar sesión para votar en los comentariosRalthor escrito el 2017-06-03 18:39:31
0
Debes iniciar sesión para votar en los comentariosDeedee escrito el 2017-06-03 16:11:03
0
Debes iniciar sesión para votar en los comentariosFeraah escrito el 2017-05-05 00:59:04
0
Debes iniciar sesión para votar en los comentariosMacgam escrito el 2017-01-04 17:03:13
0
Debes iniciar sesión para votar en los comentariosMarsieh escrito el 2016-09-15 04:28:42
1
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2016-10-03 04:20:12
0
Debes iniciar sesión para votar en los comentariosZiv escrito el 2016-10-05 22:31:16
0
Debes iniciar sesión para votar en los comentariosSol escrito el 2016-09-14 20:33:52
And requires no minimum level of the leveling pet :)
0
Debes iniciar sesión para votar en los comentariosCragganmore escrito el 2021-07-06 09:54:53
1
Debes iniciar sesión para votar en los comentariosDruzil#2921
escrito el 2021-07-21 14:14:09
Der ist aber mittlerweile gefixt. Taktik funktioniert wieder ohne Probleme.
Bin gerade dabei und hab schon 20 Pets gelevelt, ohne das die Taktik einmal nicht funktionierte. (editado)
1
Debes iniciar sesión para votar en los comentariosDruzil#2921
escrito el 2021-05-22 05:55:04
Habe erst vor kurzem mit Pet Battles angefangen, weil sie mich vorher nicht interessiert haben. Entsprechend viele Pets (hunderte) muss ich jetzt hochleveln.
Mit dieser Strategie habe ich jetzt über ca. 100 Pets gelevelt und es ist einfach extrem angenehm.
Erfolgsrate dabei: 100%
Kampfdauer: ca. 1:20 Minute (editado)
1
Debes iniciar sesión para votar en los comentariosHagazussa#2813
escrito el 2021-03-08 07:10:48
0
Debes iniciar sesión para votar en los comentariosHanswurst escrito el 2020-03-15 06:34:22
1
Debes iniciar sesión para votar en los comentariosBooker escrito el 2018-08-21 04:59:19
1
Debes iniciar sesión para votar en los comentariosjuanfra082018
escrito el 2020-02-18 21:48:48
1
Debes iniciar sesión para votar en los comentariosxRakdosx
escrito el 2020-11-08 03:33:01
ability(457) [round=1]
change(#2) [round=2]
change(#3) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [ self(#3).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
0
Debes iniciar sesión para votar en los comentariosGrey escrito el 2018-05-23 04:57:39
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [self(#2).dead & !self(#1).active]
ability(459) [round=8]
ability(459) [round=9]
ability(455)
1
Debes iniciar sesión para votar en los comentariosDeLeTeX#1454
escrito el 2024-02-13 12:51:00
2
Debes iniciar sesión para votar en los comentariosIlyaturë
escrito el 2020-10-15 23:27:50
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