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vs. Fight Night: Amalia

18

Average rating:

3.2

Ratings:

34

Incl. steps:

Click the button to copy the script into your clipboard:

if [enemy(#1).active]
ability(634)
ability(209) [enemy.hp<=1098]
ability(777)
endif
if [enemy(#2).active]
ability(634)
standby [self(#1).active]
change(#3) [self(#1).dead]
ability(312) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(504)
endif
if [enemy(#3).active]
change(#3) [self(#2).active]
standby [enemy.round=4]
ability(312)
ability(574) [!self.aura(820).exists]
ability(504)
endif
Fight Night: Amalia 107489
Special or not:0Special or not:11223385535655356

Skills: 1 2 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Speed Power
HP 1627 260 273


2 ZL 6 0

Any Level 6+ Pet

Special or not:0Special or not:321014168143181431

Skills: 2 1 *
Breed: Any

Teroclaw Hatchling
This pet can have the following breeds:

Breed Health Speed Power
HP 1546 260 289


Substitutes:

1
1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 3

High XP
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
Level 6+
You can use this strategy to carry a level 1 level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This strategy has been flagged as problematic and that makes Shenk sad.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turns 2+
Missile until Foof is below 1098 health
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Then:
Ion Cannon - Foof dies
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Stumpers comes in
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 1
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 2
Pass until your Darkmoon Tonk dies (important, don't try Missile)
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Bring in your Teroclaw Hatchling
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 1
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turns 2+
Alpha Strike until Stumpers is dead
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Lil' Sizzle comes in
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 1
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 2
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 3
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Turn 4
Pass - your Level Pet is swapped in
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
If it is strong enough, kill Lil' Sizzle with one spell
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof
Or
Swap back to your Teroclaw Hatchling and use Alpha Strike
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Any Level 6+ Pet
Teroclaw Hatchling
Alpha Strike
Dodge
Pass
Bring in your Darkmoon Tonk
Bring in your Teroclaw Hatchling
Bring in your Level Pet
Swap to your Darkmoon Tonk
Swap to your Teroclaw Hatchling
Swap to your Level Pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Level Pet
Teroclaw Hatchling
Missile
Minefield
Ion Cannon
Alpha Strike
Dodge
Lil' Sizzle
Stumpers
Foof

Corgis, am I right?



13 Alternatives

38 Comments (EN)

Show first:


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1

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JestersTear

wrote on 12/24/2018

Terrible doesn't begin to describe this strat. Hatchling is dead while last pet is still at 100% health
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2

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Toenail

wrote on 11/18/2018

I tried the current TD script available and no go. As someone else mentioned Dodge isn't off CD when Teroclaw is swapped in at the end. I also tried Ausare's revised (2nd) script and it stops working later in the fight.

I basically started out using the original script but kept doing damage with the Tonk instead of passing. At the end i used Dodge on CD and just kept swapping Teroclaw back in after the forced swaps
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Toenail

wrote on 06/25/2019

Update: Continuing to do damage with the Tonk seems to work better for me. Tonk killed Stumpers, and lasted long enough to missile and soak a round of Puppies, Teroclaw had dodge available and avoided the rest of the puppies. I used Hawk Eye a couple of times and alpha strikes finished it.
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Amber1019

wrote on 09/25/2018

After "Lil' Sizzle comes in", my Teroclaw's Dodge ability is never off cooldown yet.
I don't know anything about TD Scripts, I just use them.
The script NEEDS to be edited to reflect this! The Teroclaw ends up dodging and the Inferno Herding ability misses, so the level pet never gets swapped in!
Also, it would be great if the Teroclaw used Ravage on Lil' Sizzle at the end when appropriate. It never gets used. :(
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GamingSnob#1482

wrote on 08/11/2018

Published strategy for Teroclaw is fine: it doesn't use both Dodge and Nature's Ward, which was the nerf introduced in 8.0.1 Rematch string is also fine.
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Tormentia

wrote on 07/25/2018

Since the Teroclaw no longer works I substituted the Puddle Terror. Where Dodge is needed I used Dive.
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Ausare

wrote on 07/26/2018

This worked perfectly for me. Here is an updated rematch and TDScript. Thanks.

Rematch:

Amalia:38V1:1220AI:ZL:11201H0:P:::::6::

TDScript:

if [enemy(#1).active]
ability(634)
ability(209) [enemy.hp<=1098]
ability(777)
endif
if [enemy(#2).active]
ability(634)
standby [self(#1).active]
change(#3) [self(#1).dead]
ability(564) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(118)
endif
if [enemy(#3).active]
change(#3) [self(#2).active]
standby [enemy.round=4]
ability(564)
ability(574) [!self.aura(820).exists]
ability(118)
endif
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Ausare

wrote on 07/27/2018

After further testing I've made some tweaks to the script, should be near 100% success now.

if [enemy(#1).active]
ability(209) [enemy.hp<=1098]
ability(634)
ability(777)
endif
if [enemy(#2).active]
ability(634)
ability(777)
change(#3) [self(#1).dead]
ability(564) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(118)
endif
if [enemy(#3).active]
standby [self(#1).active]
change(#3)
change(#3) [self(#2).active]
ability(118) [enemy.round=4]
ability(564) [enemy.round=6]
ability(574) [!self.aura(820).exists]
ability(118)
endif
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Seira

wrote on 07/31/2018

Dive failed to hit 5 times in a row now, and then the whole tactic goes downhill. its dependent on luck and this is how much i have, so i usually try to avoid these teams.
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Eekwibble

wrote on 07/24/2018

Pretty fast (~17 rounds) and foolproof leveling strat using Lyseria's Iron Starlette strat below but with Albino River Calf instead of PWS. I use a PS Starlette so 'enemy.hp' numbers on lines 5 and 6 will need changing slightly for more, or less, powerful breeds.

Rematch string:

Amalia:38V1:11181BB:ZL:21191H3:P:265:1:1::::N:This string is for PS Starlette. Untick 'Or any Magic & Mech' for slower breeds

TDScript:

standby [ self(#2).active & enemy.ability(#3).duration=6 ]
change(#3) [ self(#2).played ]
standby [ enemy.aura(1358).exists ]
ability(208) [ self.aura(1725).exists ]
ability(208) [ enemy(#2).active & enemy.hp>864 & round=8 ]
ability(459) [ enemy.hp>243 & round=9 ]
ability(566) [ enemy(#2).active & enemy.round!=1 ]
ability(566) [ enemy(#3).active & !self.aura(458).exists ]
ability(459)
change(#2) [ !self(#2).played ]
ability(#3) [ enemy.ability(#2).usable ]
ability(#2) [ enemy.aura(927).exists ]
ability(#1)
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me wrote on 07/25/2018

again wit ht he numbers that mean absolutely nothing to me :-( what is so hard about writing it out? it is useless this way
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Eekwibble

wrote on 07/25/2018

It's all written out on Lyseria's post lower down. It's pointless writing it all out again. I just posted the script here because that post is massive now.
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Dweomer wrote on 08/11/2018

This is not working... rematch script pulled my lvl 1 lvl pet and it had no chance to survive. You need to set a limit for lvl pet to higher number then 1. If You doing it, then do it right.
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Eekwibble

wrote on 08/12/2018

I did do it right. Nowhere does this strat say it's okay for a lvl1 carry pet.
Lyseria's post clearly says lvl5+ for the carry pet. If you use the Rematch string above the script I posted, you will find that I refined that to a minimum 265hp with the incoming damage being humanoid and it also being good for any magic or mech pet unless the Starlette is not P/S.
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MouseD#1748

wrote on 07/18/2018

I used 3 Moths using....slicing wind...cocoon strike...Moth Dust....hit with Dust first...then Cocoon strike ..then keep using Slicing wind....works.
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iphegenia#1809

wrote on 07/24/2018

This worked perfectly for me--wonderfully quick! I used a rare Ashwing Moth (can't tell breed, sorry, the pre-patch completely broke my Pet Journal (*sob), [1400/289/289]; second moth was a Dusty Sporewing [same stats]. Had a Forest Moth for backup, but didn't need it. Sometime (end of August?) when the expansion is done/fixed, I'll try a level pet, but for now, I'm just doing the minimal. *sob.
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ogedeboe wrote on 07/18/2018

Effective 17 July 2018, Patch 8.0.1, this strategy is no longer possible. Teroclaw Hatchling may no longer have Dodge and Nature's Ward in the same battle. You have to choose one or the other as Ability #2.
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fr0z3night

wrote on 03/02/2018

Trying out this edit to the script, only tried it once so far, and the leveling pet was 16, so may have to up the minimum level. Still a very RNG fight

if [enemy(#1).active]
ability(634)
ability(209) [enemy.hp<=1098]
ability(777)
endif
if [enemy(#2).active]
ability(634)
standby [self(#1).active]
change(#3) [self(#1).dead]
ability(312) [self.round=1]
ability(574) [!self.aura(820).exists]
ability(504)
endif
if [enemy(#3).active]
change(#3) [self(#2).active & enemy(#3).aura(Unattackable:1358).duration=1]
change(#2) [enemy.aura(Unattackable:1358).exists]
standby [enemy.aura(Unattackable:1358).exists]
ability(312)
ability(574) [!self.aura(820).exists]
ability(504)
endif

tdBattlePetScript: https://www.curseforge.com/wow/addons/tdbattlepetscript
Rematch linkup: https://www.curseforge.com/wow/addons/tdbattlepetscript-rematch
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fr0z3night

wrote on 03/02/2018

Small change to the enemy 3 section, changed it so your leveling pet swaps in, takes the most of the Puppies of the Flame and Inferno Herding damage, and gets swapped out by the enemy, which means it will have to be about 15 or so. Fight is still very RNG mostly due to Cute Face on enemy 2

if [enemy(#3).active]
change(#2) [!self(#2).played & enemy.aura(Unattackable:1358).exists]
standby [self(#2).active]
ability(312)
ability(574) [!self.aura(820).exists]
ability(504)
endif
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fr0z3night

wrote on 03/02/2018

added the below line to before standby, switches back to pet 3, if enemy 3 manages to get in a second Inferno Herding.

change(#3) [!enemy.ability(Inferno Herding:1687).usable]
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Lyseria

wrote on 03/01/2018

No RNG leveling strat.

Iron Starlette 1/1/1 (I use H/P breed. I don't own the other breed types, so I can't guarantee this will work with them)
Pandaren Water Spirit 1/2/1
Any lvl5+ pet

vs Foof
Turn 1 - Wind-up
Turn 2 - Supercharge
Turn 3 - Wind-up (Foof dies)

Stumpers
Turn 1 - Powerball
Turn 2 - Powerball
Turn 3 - Powerball
Turn 4 - Wind-up
Turn 5 - Supercharge
Turn 6 - Wind-up (Stumpers dies)

Lil Sizzle
> Powerball til Iron Starlette dies.
> Swap to level pet
> Swap to Pandaren Water Spirit

Turn 1 -
*Is Puppies of the Flame still active?
Yes => Whirlpool
No => Dive

Turn 2
If you used Whirlpool last turn => use Dive. (Lil Sizzle dies here, if not, just Water Jet)
If you used Dive last turn => use Whirlpool.

Turn 3 - Water Jet (Leveling pet gets forced in)
Turn 4 - Switch back to Pandaren Water Spirit (Lil Sizzle dies here, if not, just Water Jet)
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texan78

wrote on 03/30/2018

This worked great! Thanks! I used a P/S Starlette and it worked for me.
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DavidG wrote on 03/31/2018

There is an RNG element to this: Stumpers' Tongue Lash can hit either one or two times. If if hits two times every time, plus the initial extra hits due to his speed, your Starlette dies before killing Stumpers with Wind-Up. If this happens, you need to forfeit, heal and try again.
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Eekwibble

wrote on 03/31/2018

I hope you don't mind, Lyseria, but I took this strat and had a play with it.

I swapped turns 1 & 4 on Stumpers so the Powerballs benefit from the Wind-Up buff.
I did all my testing with a P/S Starlette but, having crunched the numbers, I'm sure this strat is possible with all 5 breeds.
There are a few variations on Stumpers depending on how many times you land a hit with Powerball, and also a couple more iterations for 'Lil Sizzle depending on when your IS dies, but, I think I've got them all covered.
The carry pet needs 133hp if using P/S breed IS, 267hp for the other 4 breeds. This is accounting for crits from Dreadful Breath (hits harder on Dragonkin, softer on Beasts).

Foof: as above
Stumpers comes in
1. Wind-Up
2-4. Powerball
5. If Powerball has missed every turn up to now, or if using H/H breed and it's only hit once; Supercharge, otherwise; Powerball (the idea with the change here is to give your IS as much chance as possible to land a Powerball crit or 2 and push Stumpers' hp low enough that 1 more Powerball will kill it and you'll have Wind-Up ready for Sizzle)
6. If Powerball will kill Stumpers; use it, otherwise; Wind-Up
Stumpers dies
'Lil Sizzle comes in
1. If Wind-Up is charged; use it, otherwise; Powerball
2+. Pass until Starlette dies
Bring in carry pet
Swap to PWS
Then: If Infernal Herding is usable (turns 4 & 7); Dive, otherwise; Whirlpool > Water Jet until Sizzle dies
If your carry pet gets swapped in; swap it straight back out and continue.
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Eekwibble

wrote on 03/31/2018

This TDScript works for P/S, P/B and H/P breeds.
If you want to change it for the other 2 breeds; for both you will need to change the '269' on line 3 to 1 number higher than Powerball normally hits for (that's the only change for P/P), and for H/H change line 4 to 'ability(208) [ enemy.round=5 ]'.

standby [ self(#1).active & enemy.aura(1358).exists ]
if [ enemy(#2).active ]
ability(566) [ enemy.hp<269 ]
ability(208) [ enemy.round=5 & enemy.hp=full ]
ability(459) [ enemy.round~1,6 ]
ability(566)
endif
if [ enemy(#3).active ]
ability(459) [ self.aura(458).exists ]
ability(566)
endif
ability(208) [ round=2 ]
ability(459)
ability(564) [ enemy.ability(1687).usable ]
ability(513)
ability(118)
change(#2) [ !self(#2).played ]
change(#3)
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Lyseria

wrote on 04/04/2018

@texan78 You're welcome!

@DavidG Were you using an H/P breed? This strat has not personally failed me yet, but I guess it is possible if Stumpers gets lucky crits and too much extra hits.

@Eekwibble Please do, I don't mind! I'm actually aware that my use of Iron Starlette is very inefficient. The steps I posted was merely the most 'foolproof' I could do without keeping track of too much factors.
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Prudentius

wrote on 07/23/2018

TD Script

change(#2) [ self(#3).active ]
standby [ enemy.aura(Unattackable:1358).exists & self(#1).active ]
ability(Supercharge:208) [ self.aura(Wind-Up:458).exists & enemy.hp > 1090 ]
ability(Powerball:566) [ ! enemy(#1).active & enemy.speed.fast ]
ability(Wind-Up:459) [ ! enemy(#3).active & enemy.hp > 222 ]
ability(Powerball:566)
ability(Dive:564) [ enemy.ability(Inferno Herding:1687).usable & self(#3).played ]
ability(Whirlpool:513)
ability(Water Jet:118)
change(next)

When writing a script its best to have the conditional(s) on the ability be adaptive unless the attack round is 100% static and even then there's usually other, better options.

The pet order is assuming Starlette/PWS/Leveler. I also found it better to use the round after your Iron Starlette dies to cast Whirlpool and let Lil' Sizzle swap in the Leveling Pet for you.

The enemy health values are based on the weakest iron starlette breed (H/H).
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Eekwibble

wrote on 07/24/2018

@Prudentius; That was one of my earliest scripts. I've gotten a lot better at it (I think) since then. :)
Looking at your script, I think you've mixed up the assumed order on your 2nd paragraph. If it's IS/PWS/carry, there's no conditional for the carry pet to be swapped in. It's either baseline Powerball or baseline Water Jet.
Your script is good for IS/carry/PWS, though.
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Eekwibble

wrote on 07/24/2018

This strat also works well with Albino River Calf 2-1-1 as 2nd lvl25 pet.

When IS dies and carry pet has been swapped in;

Swap to ARC
Is PotF still active?
Yes - Pass
No - Is Inferno Herding usable?
- Yes - Clobber > Takedown > Water Jet until Sizzle dies
- No - Water Jet until Sizzle dies
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Bargainer

wrote on 01/28/2018

Added a line in the suggested TDScript to make sure the leveling pet is used. Just put it as first line:

change(#2) [self(#1).dead & !self(#2).played]
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Quintette wrote on 01/28/2018

Same as Rias wrote some time ago (see below) Stumpers died before the Dodge on Teroclaw came off CD. But this actually worked out better, at least I think. Did one Alpha Strike and was able to use Dodge + Nature's Ward against Puppies of the Flame. No big issues after that, except that a levelling pet at 6+ is a bit risky, depending on the class. I had a lvl 11 Wretched Servant, which barely made it following the switch-out routine as detailed in the strategy.