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vs. Mechanical

Strategy added by Shenk

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Mechanical 0
Special or not:0Special or not:11112774860948609

Skills: 1 1 1
Breed: Any

Clockwork Gnome
This pet can have the following breeds:

Breed Health Speed Power
SB 1546 289 257


Special or not:0Special or not:12121161569915699

Skills: 2 1 2
Breed: Any

Tranquil Mechanical Yeti
This pet can have the following breeds:

Breed Health Speed Power
HB 1546 273 273


Special or not:0Special or not:122113207301173011

Skills: 2 2 1
Breed: Any

Lil' Bling
This pet can have the following breeds:

Breed Health Speed Power
SS 1400 325 260


This strategy's goal is to use Call Lightning in combination with the other pet's multi-hit abilities.

Clockwork G
Most of the time you'll want to start the fight with the Clockwork Gnome. Try to have two Build Turret active when it dies to get the most value out of Call Lightning.
Clockwork Gnome
Metal Fist
Repair
Build Turret
Tranquil Mechanical Yeti
Thrash
Call Lightning
Ion Cannon
Lil' Bling
Inflation
Extra Plating
Make it Rain
Pass
Bring in your Clockwork Gnome
Bring in your Tranquil Mechanical Yeti
Bring in your Lil' Bling
Swap to your Clockwork Gnome
Swap to your Tranquil Mechanical Yeti
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Tranquil Mechanical Yeti
Lil' Bling
Metal Fist
Repair
Build Turret
Thrash
Call Lightning
Ion Cannon
Inflation
Extra Plating
Make it Rain
TM Yeti
Aim to always use the Yeti after the Clockwork Gnome died and left turrets. Make sure to use Call Lightning, but pay attention to weather effects of your enemy.
Clockwork Gnome
Metal Fist
Repair
Build Turret
Tranquil Mechanical Yeti
Thrash
Call Lightning
Ion Cannon
Lil' Bling
Inflation
Extra Plating
Make it Rain
Pass
Bring in your Clockwork Gnome
Bring in your Tranquil Mechanical Yeti
Bring in your Lil' Bling
Swap to your Clockwork Gnome
Swap to your Tranquil Mechanical Yeti
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Tranquil Mechanical Yeti
Lil' Bling
Metal Fist
Repair
Build Turret
Thrash
Call Lightning
Ion Cannon
Inflation
Extra Plating
Make it Rain
Also try to maintain the lightning storm so your Lil' Bling can benefit from it after the Yeti dies.
Clockwork Gnome
Metal Fist
Repair
Build Turret
Tranquil Mechanical Yeti
Thrash
Call Lightning
Ion Cannon
Lil' Bling
Inflation
Extra Plating
Make it Rain
Pass
Bring in your Clockwork Gnome
Bring in your Tranquil Mechanical Yeti
Bring in your Lil' Bling
Swap to your Clockwork Gnome
Swap to your Tranquil Mechanical Yeti
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Tranquil Mechanical Yeti
Lil' Bling
Metal Fist
Repair
Build Turret
Thrash
Call Lightning
Ion Cannon
Inflation
Extra Plating
Make it Rain
Lil' Bling
Prioritize on using Extra Plating whenever possible and keeping the dot from Make it Rain on the enemy.
Clockwork Gnome
Metal Fist
Repair
Build Turret
Tranquil Mechanical Yeti
Thrash
Call Lightning
Ion Cannon
Lil' Bling
Inflation
Extra Plating
Make it Rain
Pass
Bring in your Clockwork Gnome
Bring in your Tranquil Mechanical Yeti
Bring in your Lil' Bling
Swap to your Clockwork Gnome
Swap to your Tranquil Mechanical Yeti
Swap to your Lil' Bling
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Tranquil Mechanical Yeti
Lil' Bling
Metal Fist
Repair
Build Turret
Thrash
Call Lightning
Ion Cannon
Inflation
Extra Plating
Make it Rain



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2 Comments (EN)

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(OP) Shenk

wrote on 03/15/2019

the risk with the cogblade raptor first is that you could just swap the wounded pet out^^
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OriginalNyla wrote on 03/15/2019

This is the first one of the Family Battler I finished. I used what I call my Mechanical Dots team, somewhat like the main one here. I used Cogblade Raptor (211), Lil' Bling (211), and Clockwork Gnome (111). Generally I used exposed wounds first then swapped to the gnome to put up a turret. Then I'd swap to Bling to throw up Make It Rain and Inflation. Depending on how well that was going I'd either restart the rotation or try a Blingtron Gift Package to get a heal on Bling, or I'd swap to the gnome to get a second turret up before restarting the debuff rotation.

This strat basically relies on dots and speed, but I only had a B/B raptor so I would use Overtune when necessary to get the raptor fast enough to make Batter do more damage with exposed wounds to finish them off. Occasionally I'd heal the gnome, too. This was by no means foolproof, but it is one of the more successful PVP teams I've come up with. I see the value of putting up the dots first and then adding the buff as above, too.