You seem to misunderstand what I meant (also, I'm surprised it worked for you - I had to manually input the commands, the script 100% does not work).
In your script, there is nothing to stop Stampede from being cast continuously. Stampede has no cooldown once its complete, so the tdscript will hit that line and just execute stampede forever whenever Dodge is on CD. It seems likely you didn't intend that and wanted to use Flurry when Stampede's debuff was still up, meaning putting a condition on Stampede not to cast, such as:
ability(Stampede:163) [ !enemy.aura(Shattered Defenses:542).exists ]
Sadly this particular script doesn't wanna play ball... meaning I can't remove it as silly as that sounds. I click on TD, highlight all text in the box that comes up, click delete which removes the text and leave a blank field and then I click save changes... and I get a black page. refreshing using F5 gives another black page. Clicking on the name Bloat gives me the strategy back, but the script is still there.
I've been able to remove the lines of text in the script, but I can't do anything else atm. The box is empty. For anyone reading this: I'm sorry that it is this way, but when a script doesn't work as it should and I can't get the box annihilated, then this is the way it has to be for now. The issue have been reported with details. We'll just have to wait for it to be fixed. Thank you for your patience
Thank you, best strategy so far! PS, in Rematch you can use the filters: (select Rabbit) > Find Moveset > Sort by Power, from there pick and choose any matches (Critter, of course) that are 293+ Speed. Cheers