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vs. Dr. Ion Goldbloom
Rematch String



Turn 1

Alpha Strike

Turn 2

Dodge

Turn 3

Alpha Strike

If Screamer has more than 800 health left, use another Alpha Strike. Otherwise skip to the next turn:

Turn 4/5:

Swap to your Darkmoon Zeppelin - Trike comes in

Turn 1

Bombing Run

Turn 7

Missile

Turn 8

Missile

Turn 9

Missile

Turn 10

Decoy

Turn 11

Bombing Run

Turns 12+

Missile until Trike is down

Screamer comes back in

Turn 1

Missile

Turn 2

Missile - your Darkmoon Zeppelin goes down

Bring in your Teroclaw Hatchling

Turn 1

If Screamer is still alive, pass - he will feign death anyway.

Chaos comes in

Turn 1

Nature's Ward

If:

Chaos cast the "Uncertainty" buff => use Dodge, then Alpha Strike

If:

Chaos cast Logic (damaging you) => Use Alpha Strike, then Dodge

From now on follow this priority system:

Prio 1:

Use Dodge after Chaos cast the "Uncertainty" buff on itself.

If you cannot because Dodge is on cooldown, swap to your Elekk Plushie instead, Pass, and swap back to your Teroclaw Hatchling

Prio 2:

Keep Nature's Ward active as much as possible

Prio 3:

Alpha Strike as a filler

After Chaos is dead, if Screamer is still alive, finish him off with Alpha Strike.

Teroclaw Hatchling

Skills:

2
2
2

Darkmoon Zeppelin

Skills:

1
1
2

Elekk Plushie

Skills:

1
1
2

Turn 1 Alpha Strike
Turn 2 Dodge
Turn 3 Alpha Strike
If Screamer has more than 800 health left, use another Alpha Strike. Otherwise skip to the next turn:
Turn 4/5: Swap to your Darkmoon Zeppelin - Trike comes in
Turn 1 Bombing Run
Turn 7 Missile
Turn 8 Missile
Turn 9 Missile
Turn 10 Decoy
Turn 11 Bombing Run
Turns 12+ Missile until Trike is down
Screamer comes back in
Turn 1 Missile
Turn 2 Missile - your Darkmoon Zeppelin goes down
Bring in your Teroclaw Hatchling
Turn 1 If Screamer is still alive, pass - he will feign death anyway.
Chaos comes in
Turn 1 Nature's Ward
If: Chaos cast the "Uncertainty" buff => use Dodge, then Alpha Strike
If: Chaos cast Logic (damaging you) => Use Alpha Strike, then Dodge
From now on follow this priority system:
Prio 1: Use Dodge after Chaos cast the "Uncertainty" buff on itself.
If you cannot because Dodge is on cooldown, swap to your Elekk Plushie instead, Pass, and swap back to your Teroclaw Hatchling
Prio 2: Keep Nature's Ward active as much as possible
Prio 3: Alpha Strike as a filler
After Chaos is dead, if Screamer is still alive, finish him off with Alpha Strike.

I'm simply saying that life ... finds a way!

Last Update: 02/12/2018


3 Comments (EN)

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Anon wrote on 02/13/2018

Doesn't work. Nothing lines up.
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Drosera wrote on 09/24/2017

This didn't work, there seems to be some randomness to their ability usage. :/
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Applepie wrote on 07/12/2017

Works like a charm :)
1Alternative 1Alternative 1Pets used in this fight:

1. Darkmoon Tonk
2. Mechanical Pandaren Dragonling
3. Elekk Plushie

Alternative 2Alternative 2Alternative 2Pets used in this fight:

1. Teroclaw Hatchling
2. Darkmoon Zeppelin
3. Elekk Plushie

3Alternative 3Alternative 3Pets used in this fight:

1. Sunreaver Micro-Sentry
2. Lil' Bling
3. Elekk Plushie

4Alternative 4Alternative 4Pets used in this fight:

1. Nordrassil Wisp
2. Iron Starlette
3. Elekk Plushie

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