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vs. Only Pets Can Prevent Forest Fires
Rematch String



Your Kelp Scuttler must have 1644 life points (H/H Breed).

Turn 1

Bubble

Turns 2+

Water Jet until Cackling Flame dies

Devouring Blaze comes in

Turns 1+

Water Jet until your Mud Jumper dies

Bring in your Kelp Scuttler

Turn 1

Shell Shield

Turn 2

Rip

Turn 3

Rip

Turn 4

Rip

Turn 5

Blood in the Water - Devouring Blaze dies

Living Coal comes in

Turn 1

Rip

Turn 2

Shell Shield

Turn 3

Rip

Turn 4

Rip

Turn 5

Rip

Turn 6

Blood in the Water

Turn 7

Rip and Blood in the Water when available until your Kelp Scuttler dies

Bring in your Level Pet

Turn 1

Use a standard attack spell to kill Living Coals.

Mud Jumper

Skills:

1
1
1

Kelp Scuttler

Skills:

1
2
2

Any Level 20+ PetAny Level 20+ PetPet Details No specific requirements for this pet.

Your Kelp Scuttler must have 1644 life points (H/H Breed).

Turn 1 Bubble
Turns 2+ Water Jet until Cackling Flame dies
Devouring Blaze comes in
Turns 1+ Water Jet until your Mud Jumper dies
Bring in your Kelp Scuttler
Turn 1 Shell Shield
Turn 2 Rip
Turn 3 Rip
Turn 4 Rip
Turn 5 Blood in the Water - Devouring Blaze dies
Living Coal comes in
Turn 1 Rip
Turn 2 Shell Shield
Turn 3 Rip
Turn 4 Rip
Turn 5 Rip
Turn 6 Blood in the Water
Turn 7 Rip and Blood in the Water when available until your Kelp Scuttler dies
Bring in your Level Pet
Turn 1 Use a standard attack spell to kill Living Coals.

Smoking hot!

Last Update: 03/04/2017


7 Comments (EN)

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Staler wrote on 03/07/2018

Can anyone help with a TDscript for Alternative 3?
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Goldberggdn wrote on 05/20/2017

Here is my leveling strategy for this fight:
Any snail (2/2/1)
Level pet (More than 310 life)
Hydraling (1/2/1)

Shell Shield
Dive
Absorb
Absorb
Shell Shield
Absorb until Cackling Flame dies, Devouring Blaze comes in (If Snail dies before Cackling Flame, restart)
Absorb
Dive
Absorb until Snail dies
Bring in your Level Pet (10+)
Switch in Hydraling
Deep Bite
Deep Bite
Shell Armor
Deep Bite
Deep Bite
Devouring Blaze casts Armageddon and dies, Living Coals comes in
Deep Bite until Living Coals is back from Reforge
Shell Armor
Deep Bite
Swallow you whole
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Kev wrote on 08/24/2017

Alternative 3 above didn't work for me because I didn't have a good breed scuttler ... tried this one Goldbergdn. Thanks!
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CairdeCruan wrote on 08/24/2017

This one worked great for me as well. +1
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Couves wrote on 09/01/2017

Worked! Thank you!
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Air wrote on 10/29/2017

TD Script (tested only 2 times now)


if [self(#1).active & enemy(Cackling Flame:1851).active]

quit [self(#1).dead]
ability(Shell Shield:310) [self.round = 1]
ability(Shell Shield:310) [self.round = 6]
ability(Dive:564) [self.round = 2]
ability(Absorb:449)

endif

if [self(#1).active & enemy(Devouring Blaze:1852).active]

change(#2) [self(#1).dead]
ability(Dive:564) [enemy.round = 2]
ability(Absorb:449)

endif

if [self(#2).active & enemy(Devouring Blaze:1852).active]

change(Hydraling:1541)

endif

if [self(Hydraling:1541).active & enemy(Devouring Blaze:1852).active]

ability(Deep Bite:1372) [round = 1]
ability(Deep Bite:1372) [round = 2]
ability(Shell Armor:1380)
ability(Deep Bite:1372) [round = 4]
ability(Deep Bite:1372) [round = 5]

endif

if [self(#2).active & enemy(Living Coals:1853).active]

change(Hydraling:1541)

endif

if [self(Hydraling:1541).active & enemy(Living Coals:1853).active]

ability(Swallow You Whole:276) [enemy.hpp <= 25]
ability(Deep Bite:1372) [enemy.aura(Reforging:1409).exists]
ability(Shell Armor)
ability(Deep Bite:1372)

endif
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Danny#2989

wrote on 01/12/2018

@Air this script doesn't work for me, when my crab comes out it switches immediately to the Hydraling, casts the shield and stops working.
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Rhaom

wrote on 01/13/2018

Change

ability(Deep Bite:1372) [round = 1]
ability(Deep Bite:1372) [round = 2]
ability(Shell Armor:1380)
ability(Deep Bite:1372) [round = 4]
ability(Deep Bite:1372) [round = 5]

To

ability(Shell Armor:1380) [self.round=3]
ability(Deep Bite:1372)
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Ravynsur wrote on 01/04/2017

My Kelp wasn't lvld so I used Fen Crab instead same set up.
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Myfandwy wrote on 12/30/2016

I used three crabs, not sure what the abbreviation is but they were the crossed swords pet (PP?). Shell shield was up on first but not the others, Rip and Blood in the water took them all out, switching to a crab that had BITW up etc once. Very fast fight and when it was over, only one crab was dead, two still had 75% health. I use this strat on most elementals and rarely have had it fail.
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AxS wrote on 11/14/2016

I tried my Direbeak Hatchling on this fight as 2. pet 1/1/1 when doing his 3 WQ battles done. It might be abit RNG, but won easy over the last pet.
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Zelex wrote on 10/23/2016

Turn2 after the Kelp Scuttler comes in, if you use Blood in the Water, that plus the bleed from rip finishes off Devouring Flame(worked that way 3 times for me). From there I used Rip until Blood in the water came off cooldown and finished off Living Coals with plenty of health left on scuttler. I probably could have brought in a level pet after the first Blood in the Water on Living Coals. (MudJumper is B/B, Kelp Scuttler is P/P)
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Ainyan wrote on 10/20/2016

P/P scuttler works just fine. Every time I use this strat, he kills the Living Coals and I never even bring in my third pet.
1Alternative 1Alternative 1Pets used in this fight:

1. Sprite Darter Hatchling
2. Any Level 10+ Pet
3. Any Snail

Instead of the Sprite Darter you can also use a Nether Faerie Dragon but it has to be S/S breed
2Alternative 2Alternative 2Pets used in this fight:

1. Mirror Strider
2. Aqua Strider
3. Eternal Strider

You can use any type of strider in any of the three spots.
Alternative 3Alternative 3Alternative 3Pets used in this fight:

1. Mud Jumper
2. Kelp Scuttler
3. Any Level 20+ Pet

Your Kelp Scuttler must have 1644 life points (H/H Breed).
4Alternative 4Alternative 4Pets used in this fight:

1. Undercity Rat
2. Any Level 1+ Pet
3. Spring Strider

Strategy created by @Hobbyhorse
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