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vs. Only Pets Can Prevent Forest Fires

1

Average rating:

5

Ratings:

2

Turn 1

Bubble

Turns 2+

Water Jet until Cackling Flame dies

Devouring Blaze comes in

Turns 1+

Water Jet until your Mud Jumper dies

Bring in your Kelp Scuttler

Turn 1

Shell Shield

Turn 2

Rip

Turn 3

Rip

Turn 4

Rip

Turn 5

Blood in the Water - Devouring Blaze dies

Living Coal comes in

Turn 1

Rip

Turn 2

Shell Shield

Turn 3

Rip

Turn 4

Rip

Turn 5

Rip

Turn 6

Blood in the Water

Turn 7

Rip and Blood in the Water when available until your Kelp Scuttler dies

Bring in your Level Pet

Turn 1

Use a standard attack spell to kill Living Coals.

Only Pets Can Prevent Forest Fires 105093
Special or not:0Special or not:211114418364283642

Skills: 1 1 1
Breed: Any

Mud Jumper
This pet can have the following breeds:

Breed Health Speed Power
HB 1627 273 257
BB 1562 276 260


Special or not:0Special or not:712215838846588465

Skills: 1 2 2
Breed: Any

Kelp Scuttler
This pet can have the following breeds:

Breed Health Speed Power
HH 1644 244 292
PP 1319 244 357


2 ZL 20 0

Any Level 20+ Pet

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 7

1

Your Kelp Scuttler must have 1644 life points (H/H Breed).

High XP
Level-Up
You can use this strategy to carry a lower level pet to give it some experience.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
You want a strategy that does the job in one shot? This might be the one for you!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1 Bubble
Turns 2+ Water Jet until Cackling Flame dies
Devouring Blaze comes in
Turns 1+ Water Jet until your Mud Jumper dies
Bring in your Kelp Scuttler
Turn 1 Shell Shield
Turn 2 Rip
Turn 3 Rip
Turn 4 Rip
Turn 5 Blood in the Water - Devouring Blaze dies
Living Coal comes in
Turn 1 Rip
Turn 2 Shell Shield
Turn 3 Rip
Turn 4 Rip
Turn 5 Rip
Turn 6 Blood in the Water
Turn 7 Rip and Blood in the Water when available until your Kelp Scuttler dies
Bring in your Level Pet
Turn 1 Use a standard attack spell to kill Living Coals.

Smoking hot!



4 Alternatives

8 Comments (EN)

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Camlas

wrote on 07/17/2018

Here's a script for this strat using a P/P breed of Kelp Scuttler. This script also cuts corners without risks. Makes the fight a bit faster.

ability(Bubble:934)
ability(Water Jet:118)
if [enemy(#2).active]
ability(Shell Shield:310) [enemy(#2).active & self.round = 1]
ability(Blood in the Water:423) [enemy.hp < 1226 & enemy.aura(Bleeding:491).exists]
endif
if [enemy(#3).active]
ability(Shell Shield:310) [enemy(#3).active & enemy.round = 2]
ability(Blood in the Water:423) [enemy.round > 4]
endif
ability(Rip:803)
change(next)
ability(#1)
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Staler wrote on 03/07/2018

Can anyone help with a TDscript for Alternative 3?
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Goldberggdn wrote on 05/20/2017

Here is my leveling strategy for this fight:
Any snail (2/2/1)
Level pet (More than 310 life)
Hydraling (1/2/1)

Shell Shield
Dive
Absorb
Absorb
Shell Shield
Absorb until Cackling Flame dies, Devouring Blaze comes in (If Snail dies before Cackling Flame, restart)
Absorb
Dive
Absorb until Snail dies
Bring in your Level Pet (10+)
Switch in Hydraling
Deep Bite
Deep Bite
Shell Armor
Deep Bite
Deep Bite
Devouring Blaze casts Armageddon and dies, Living Coals comes in
Deep Bite until Living Coals is back from Reforge
Shell Armor
Deep Bite
Swallow you whole
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Kev wrote on 08/24/2017

Alternative 3 above didn't work for me because I didn't have a good breed scuttler ... tried this one Goldbergdn. Thanks!
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CairdeCruan wrote on 08/24/2017

This one worked great for me as well. +1
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Couves wrote on 09/01/2017

Worked! Thank you!
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Air wrote on 10/29/2017

TD Script (tested only 2 times now)


if [self(#1).active & enemy(Cackling Flame:1851).active]

quit [self(#1).dead]
ability(Shell Shield:310) [self.round = 1]
ability(Shell Shield:310) [self.round = 6]
ability(Dive:564) [self.round = 2]
ability(Absorb:449)

endif

if [self(#1).active & enemy(Devouring Blaze:1852).active]

change(#2) [self(#1).dead]
ability(Dive:564) [enemy.round = 2]
ability(Absorb:449)

endif

if [self(#2).active & enemy(Devouring Blaze:1852).active]

change(Hydraling:1541)

endif

if [self(Hydraling:1541).active & enemy(Devouring Blaze:1852).active]

ability(Deep Bite:1372) [round = 1]
ability(Deep Bite:1372) [round = 2]
ability(Shell Armor:1380)
ability(Deep Bite:1372) [round = 4]
ability(Deep Bite:1372) [round = 5]

endif

if [self(#2).active & enemy(Living Coals:1853).active]

change(Hydraling:1541)

endif

if [self(Hydraling:1541).active & enemy(Living Coals:1853).active]

ability(Swallow You Whole:276) [enemy.hpp <= 25]
ability(Deep Bite:1372) [enemy.aura(Reforging:1409).exists]
ability(Shell Armor)
ability(Deep Bite:1372)

endif
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Danny#2989

wrote on 01/12/2018

@Air this script doesn't work for me, when my crab comes out it switches immediately to the Hydraling, casts the shield and stops working.
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Rhaom

wrote on 01/13/2018

Change

ability(Deep Bite:1372) [round = 1]
ability(Deep Bite:1372) [round = 2]
ability(Shell Armor:1380)
ability(Deep Bite:1372) [round = 4]
ability(Deep Bite:1372) [round = 5]

To

ability(Shell Armor:1380) [self.round=3]
ability(Deep Bite:1372)
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Camlas

wrote on 06/04/2018

Here's a neater script for this strat:

quit [self(#1).dead & enemy(Cackling Flame:1851).active]
change(#2) [self(#1).dead & !self(#2).played]
change(Hydraling:1541) [self(#2).active]

ability(Dive:564) [self.round = 2]
ability(Dive:564) [enemy(Devouring Blaze:1852).active & enemy.round = 2]
ability(Shell Shield:310) [round ~ 1,6]
ability(Absorb:449)

ability(Swallow You Whole:276) [enemy.hpp <= 25]

if [self(Hydraling:1541).active & enemy(Living Coals:1853).active]
ability(Deep Bite:1372) [enemy.aura(Reforging:1409).exists]
endif

ability(Shell Armor:1380) [self.round >= 3]
ability(#1)
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Ravynsur wrote on 01/04/2017

My Kelp wasn't lvld so I used Fen Crab instead same set up.
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Myfandwy wrote on 12/30/2016

I used three crabs, not sure what the abbreviation is but they were the crossed swords pet (PP?). Shell shield was up on first but not the others, Rip and Blood in the water took them all out, switching to a crab that had BITW up etc once. Very fast fight and when it was over, only one crab was dead, two still had 75% health. I use this strat on most elementals and rarely have had it fail.
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AxS wrote on 11/14/2016

I tried my Direbeak Hatchling on this fight as 2. pet 1/1/1 when doing his 3 WQ battles done. It might be abit RNG, but won easy over the last pet.
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Zelex wrote on 10/23/2016

Turn2 after the Kelp Scuttler comes in, if you use Blood in the Water, that plus the bleed from rip finishes off Devouring Flame(worked that way 3 times for me). From there I used Rip until Blood in the water came off cooldown and finished off Living Coals with plenty of health left on scuttler. I probably could have brought in a level pet after the first Blood in the Water on Living Coals. (MudJumper is B/B, Kelp Scuttler is P/P)
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Ainyan wrote on 10/20/2016

P/P scuttler works just fine. Every time I use this strat, he kills the Living Coals and I never even bring in my third pet.